Bryar Motorsport Park

Tracks Bryar Motorsport Park 1.2

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GaryUK submitted a new resource:

Bryar Motosport Park - SCCA club racing and Trans-Am circuit 1965 - 1989

Bryar Motorsport Park was a much-loved road racing circuit in Loudon, New Hampshire, known for its annual round of the SCCA Trans-Am series, annual motorcycle races and festival, and SCCA Regional and National club racing.

The starting point for this track model was a 2011 GTR model by B. Dibble. And while there's not a lot left untouched from the GTR model, this Assetto Corsa version would likely not have happened without the GTR model as an inspiration and launch pad.
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Very nice track, thank you.

On a next update, coudl you please fix that :
BMP.png
 

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  • Screenshot_dj_berta_tornado_sp_bryar_motorsport_park_19-3-122-14-54-50.jpg
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The racegroove is floating above the track surface, in some turns it looks like 20 cm above, which makes it look like the tyres are in a puddle of water..
 
Just a tip, you don´t need to create a new layout to get the autumn variation; you can just create a skin that packs the dds files instead and save a bit of extra space (and time) this way. It´s even easier if you use content manager to do so.
Nice track btw.
 
really nice track mate! thank you very much for this!

one bug found, can you fix the background treewalls?
I’ve fixed these and they will be will be included
Do my ears deceive me - or are those a few C3 Corvette roadsters in your screenshots? Is there a link somewhere?
I created a set of A and B production Corvettes from the
Very nice track, thank you.

On a next update, coudl you please fix that :
View attachment 560026
thanks for pointing it out. Now fixed for the next version!
 
Do my ears deceive me - or are those a few C3 Corvette roadsters in your screenshots? Is there a link somewhere?
They are C3 roadsters; an entire grid of A and B production corvette's based on 1970s SCCA run-offs competitors. I will release soon. And they're improved over what's seen in Bryar photos.
 
GaryUK updated Bryar Motosport Park with a new update entry:

Bryar Motorsport Park 1.2

Version 1.2 upgrades include:
  • Variant with track stadium lighting for improved night racing
  • Streamlined materials and texture images which enhance performance by 45%+ (FPS)
  • New tree species and improved tree models/textures
  • Improved texture transitions between grass, gravel, and dirt
  • New objects to increase immersion
  • New track map and Sections
  • New scratch-made ext_config featuring RainFX, LightFX, GrassFX, and Seasons
  • New VAO Patches
  • Eight new TV Cams...

Read the rest of this update entry...
 
I'm getting terrible z-fighting on this black panel when approaching the marshal stations. I'm assuming the texture is below the surface or something and the flat black isn't supposed to be the correct finish here?

Screenshot_type_r_2010_mugen_bryar_motorsport_park_9-6-122-14-0-21.jpg
 
I'm getting terrible z-fighting on this black panel when approaching the marshal stations. I'm assuming the texture is below the surface or something and the flat black isn't supposed to be the correct finish here?

View attachment 573056
This is a proper-rendering marshal post. There is an issue: i will repost
 

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  • Screenshot_bo_gl_caterham_seven_420r_new_spec_bryar_motorsport_park_9-5-122-15-14-25.jpg
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Last edited:
GaryUK updated Bryar Motosport Park with a new update entry:

Bryar Motorsport Park v. 1.2

Bryar Motorsport Park version 1.2 upgrades include:
  • New scratch-made ext_config featuring RainFX, LightFX, GrassFX, and Seasons
  • New VAO Patches
  • Variant with track stadium lighting for improved night racing
  • Streamlined materials and texture images which enhance performance by 45%+ (FPS)
  • New tree species and improved tree models/textures
  • Improved texture transitions between grass, gravel, and dirt
  • New objects to increase immersion
  • New track map and Sections...

Read the rest of this update entry...
 
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