It shows up with it's icon on my game.I was wondering... Did anybody do an icon for this mod? Same direction, size, style as Reiza's ?
URD did one for their C7R mod and it looks great.
I'm wondering whether anybody would have one and would be willing to share it...
You're must be joking...I was wondering... Did anybody do an icon for this mod? Same direction, size, style as Reiza's ?
URD did one for their C7R mod and it looks great.
I'm wondering whether anybody would have one and would be willing to share it...
Wrong size, wrong direction. So no, I'm not. That's why I mentioned the C7R's mod by URD which has its own icon, right size, right direction. I would have liked the exact same type of icon.You're must be joking...
http://www.racedepartment.com/downloads/menu-icons-some-new-skins-v2-0.10642/
Thanks I had not noticed there was already an icon for it. I must have deleted it when meddling with it.
I know I'm nit-picking here.
Alright mate, sooo do I need to create an hdv file for each track type config? E.g., longer gear ratios, lower downforce etc etcIt's a bit of a manual process. You need to go to the "TrackConfigsBase.ini" of each of the 4 chassis and edit the files with notepad to match the track you are working with. This will not only lock the AI with the correct chassis but your car as well. Be sure the track name in the .ini file equals the one in the gdb "TrackName=".
Example of the file:
Chassis Configuration=0=road (default)
Chassis Configuration=1=short oval
Chassis Configuration=2=speedway
Chassis Configuration=3=superspeedway
///////////////////////////////////////////////////////////
"Milwaukee Mile":
Chassis Configuration=1
"Indianapolis Motor Speedway":
Chassis Configuration=2
"Fontana":
Chassis Configuration=3
Right, I do recall seeing that in another RF mod. I'll look at that and suss it out, thanks again though I can now have some longer geared racing at Historic Monza and Historic HockenheimIf I am understanding your question right the answer is no. Not for the CART/SCART mods anyway as they use the upgrades.ini file to alter the chassis and tires physics depending on the track type. That is how it has always been done since RF1.
Hi guys, new stuff for the CART.
Changelog :
- Updated shaders
- Updated sound effects
- Updated physics - added new engine wear functions, tweaked collision feelers, tires, inertia
- Fontana chassis config fix in trackconfigbase
Just overwrite files in root folder
Outstanding! But do you use fewer polygons the model the steering wheel in the Reynard now?Patrick Giranthon submitted a new resource:
Cart Extreme - Cart Extreme for Automobilista
Read more about this resource...
Hmmm, can you put a screen please?
No, I reinstalled 1.25 and no change. Yes, I still have 1.20 on my harddrive.Still have the 1.20?
Now I have compared v1.20 and v1.25 and .... the wheels looks identical. Sorry for my mistake! Getting old ...I mean, can you take 2 screens? V1.20 vs V1.25?