Paul Jeffrey
Premium
Accidents happen, damage often causes an early end to those who are unwary - and sim racing simulates the real thing, but does it go far enough with car damage?
I'm a massive fan of realism in my sim racing. From those hard to notice things like transmission flex to the more in your face aspects like time of day transitions and weather - if it brings the experience closer to that of reality, I'm all in.
One thing that feels like it continues to get left behind in the simulation stakes is damage. Ok, I know certain levels of performance handling changes are represented in a multitude of simulations, but for me they never really go far enough. Hit a wall at 200kph - often it results in a slight pull to the side when you get back going again.... for me, hitting a wall at that velocity should be race over - with plenty of debris scattered across the racetrack for good measure.
So, is damage represented well enough in sim racing, in your opinion? Would you like to see more visual and detailed damage from game developers going forward, or is that a step too far towards frustration rather than adding value to the experience?
Let us know your thoughts!
I'm a massive fan of realism in my sim racing. From those hard to notice things like transmission flex to the more in your face aspects like time of day transitions and weather - if it brings the experience closer to that of reality, I'm all in.
One thing that feels like it continues to get left behind in the simulation stakes is damage. Ok, I know certain levels of performance handling changes are represented in a multitude of simulations, but for me they never really go far enough. Hit a wall at 200kph - often it results in a slight pull to the side when you get back going again.... for me, hitting a wall at that velocity should be race over - with plenty of debris scattered across the racetrack for good measure.
So, is damage represented well enough in sim racing, in your opinion? Would you like to see more visual and detailed damage from game developers going forward, or is that a step too far towards frustration rather than adding value to the experience?
Let us know your thoughts!