Yes it has been a long time since we have spoken, I have been keeping a bit busy with projects.
I still haven't solved the issue regarding the 1968 mod, I haven't touched that project in months. I know there is a race by race version of it existing for it for F1C but I think its part of that F1CVB all season mod thing and I don't have the space to download and install 100gbs of mods at the moment. Ill leave this project for later on down the line, probably next 1 or 2 years.
I've created race by race grids of the F1 1972 and 1971 mods by adding in missing drivers and mixing up parts of cars to get versions of them that raced that year which also bypasses the upgrades system so you could run any version of cars on any track.
And the last project I've been working on which I just took a break from is trying to complete the Touring Car Legends TCL mod by adding in missing cars by converting them from GTR2. So far I've converted Cars like the R30 and R32 Skyline, Ford Capri, Vw Golf and several others. There are still plenty of more cars to convert, after once that's done then there's allot of research and skinning needed to complete the Group A era of Touring Cars as much as I can.
This is probably going to be a year long project. I don't even know why I bother because I will never be able to publicly release it.
But that's what I've been upto, I haven't done any work on tracks since Avus 1959.
Anyways I've tried the updates you have made, I am happy with the flag man at the start, The bridge or stand he is on does feel a little low but it suits the time period that this race took place as compared to the lights. Also I've noticed that many of the details are back like the trees and spectators which does give me allot of lag when racing so I still stick to my older version without these details but maybe when I have free time to work on this project again I will try add that flag man as well as the newer shadows to my lower detailed scn. Maybe my scn can become like the FPS or Low Spec version of the track like I see some tracks do.
Many thanks for your work.
Cheers
Hi, Gullag!
It's bad when we can't solve something... It's very annoying! Unfortunately, I can't help too much with this cars thing, as I really invest more in track tasks.
I don't quite understand when you say that you will "never" post your works... I feel that you do a thorough research job and assemble your works with propriety and there are many aficionados of this type of material, so I believe it would be interesting to think about one day exposing this to the RF community, no?!
Well... As for the material I sent you, there are still problems. The arm on which he is with the flag, for example, is invisible in training... If you look at it well you will see that, so I strategically placed it with the left side, facing the cars on the grid, if it is on the other side, you notice the absence of the arm. In the race itself, the arm and flag only appear when the countdown begins, but if you restart the start the arm and flag are already present... Anyway, I didn't find a way to control it, but I think it was already an evolution for what you were looking for. As for the height... It's a matter of lifting the objects, but, in any case, the visualization of this flag for the last cars on the grid is pretty bad... in short, precariousness of ancient times...
As for the SCN, just a few comments:
. I didn't change the presentation I sent you the first time about the trees or audience, I didn't add them now, they were always present. The trees that I initially removed to settle the initial lag problem were still left out in this new presentation.
. The shadows that I applied now on the terrains were not settings in the SCN but settings in the Specular RGB and Emissive RGB colors of the objects themselves that were blank and, therefore, no shadows were seen in these objects, for this reason I ended up reassembling the MAS files, especially AinDiab.MAS, because there would be many loose objects in the folder which would generate a lot of mess.
In addition, I wish success to your projects and in whatever I can help I am always willing, you know.
Hugs