There are a lot more tracks recently that have "CSP required".
I'm wondering whether that's really necessary and/or if there's a simple way for these guys to include an instruction/alternate download (and how much work this would take) which will make the track work for both CSP and non-CSP users racing on the same online server.
With some mod cars I get that if you're using some physics novelty AC doesn't support but CSP does, it doesn't work without it (a workaround would likely also make it less "simulation"). But with a track I don't really understand how and why you *need* to have CSP installed.
I'm the kind of guy that doesn't force these kinds of aftermarket (however well developed it may be, I'm in no way criticizing the developer of CSP) mods on people unless they are absolutely necessary. I'm also not looking for a discussion on why I'm not installing CM and/or CSP, just on why it's not possible.
Maybe it's a simple answer and the wall of text above wasn't necessary; I don't know the ins and outs of CSP that well to judge it..
I'm wondering whether that's really necessary and/or if there's a simple way for these guys to include an instruction/alternate download (and how much work this would take) which will make the track work for both CSP and non-CSP users racing on the same online server.
With some mod cars I get that if you're using some physics novelty AC doesn't support but CSP does, it doesn't work without it (a workaround would likely also make it less "simulation"). But with a track I don't really understand how and why you *need* to have CSP installed.
I'm the kind of guy that doesn't force these kinds of aftermarket (however well developed it may be, I'm in no way criticizing the developer of CSP) mods on people unless they are absolutely necessary. I'm also not looking for a discussion on why I'm not installing CM and/or CSP, just on why it's not possible.
Maybe it's a simple answer and the wall of text above wasn't necessary; I don't know the ins and outs of CSP that well to judge it..