CSP's new AI behvior, and AI rubberbanding

I'm wondering if anyone has tried out the AI rubberbanding feature in CSP's AI behavior.

I like racing offline against AI. I've always wondered if a little AI rubberbanding effect could make that a bit more fun.

So far, i've tried it out (not much yet though) and I get the impression that it's effectively making the AI a bit easier to race against than it would usually.

Does anyone here have any more/better insights to offer on how it works? Is there a better way to set up the options?
 
I've used it for racing and noted that the cars you overtake stay a bit closer rather than completely dropping off like before. There's still usually a run away leader but you have more chance to catch them. You can also adjust the rubber banding amount a bit. I quite like it.
 

Latest News

What brands would you like to see with more engagement in simracing?

  • Ferrari

    Votes: 26 49.1%
  • Porsche

    Votes: 19 35.8%
  • BMW

    Votes: 21 39.6%
  • McLaren

    Votes: 13 24.5%
  • Toyota

    Votes: 22 41.5%
  • Intel

    Votes: 8 15.1%
  • AMD

    Votes: 13 24.5%
  • Gigabyte

    Votes: 6 11.3%
  • IBM

    Votes: 6 11.3%
  • Elgato

    Votes: 6 11.3%
  • Microsoft

    Votes: 16 30.2%
Back
Top