Does anyone here have experience editing RT track files?

I'm curious as to how you import the .bmf files into supposedly 3ds max 4 (and 5?), or how you convert it if that's necessary. The bugbear plugins at least make it possible to export it as .bmf.

I have limited experience in 3d modeling and just a month ago started using 3ds max 2015 for some newer games.

it's a sad thing that the old forums at nogripracing is gone
 

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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