To conclude, back to the main question: Does SOL work with VR?
The answer is: "yes, but the price is too high if you have a high end system"
"Price being too high" in my case means, that my system offers an alternative setting that is just so much better and with SOL enabled I cannot even get close to the visual quality I use to have. With SOL I would have to reduce Valve Index to 90hz / FPS to even start with - no big deal, not a show stopper, just to mention.
But without SOL I can run Valve Index at 120hz/FPS with 20 cars at Spa, starting from the end of the grid, clear sky. I have zero FPS drops, but the following settings enabled:
- AA: 8x
- AF: 16 (thx. to Andew, disable in AC and enabled in NVIDIA settings)
- World: Maximum
- Shadows: 4096
- Smoke: Minimum and no smoke in mirrors
- Reflections: 2048, static or 1024 with up to 4 frames
- high quality mirrors
- Steam VR SS: 300 (yes, it is sharper than 200 or 250)
- CSP: Graphics adjustments, smart shadows, smart mirrors
- CSP: LOD multiplier at 180%
Switching forth and back, the latter looks a hell lot better on my system. A lot sharper, smallest amount of flickering, superb shadows, superb looking cars (even in a distance) and no frame drops at all.
Overclocking:
I have now - and for the purpose of this test - enabled overclocking on my 2080ti, however the above settings had been working before, OC just lowers the GPU occupancy from average 86% to av. 75%, which gives me more headroom for more cars on the track (which is largely a CPU topic acc. to this forum. I can observe my CPU toggling between 15% and 25%, so al lot of headroom there for anything coming), but most importantly OC gives me more headroom for tracks like Baku, that are more demanding on the GPU than Spa.
Respect for SOL:
So, no critic on the great work that the developers of SOL have done and are doing. I can see all that when running the game on my Samsung TV. But as I am on VR, my settings are clearly way ahead regarding the visual quality and I would recommend that anyone with a high end systems compares SOL + reduced graphics settings to No SOL + maximized graphics settings.
I appreciate Andrews work and thoughtful comments and his contribution to the community. I would however disagree with him, that to SOL or not to SOL is a question of taste ("may be it is not your cup of tea"), if I understood correctly, otherwise pls give me the benefit of doubt as I am not a native.
Decision making:
To me, it is a question of if you must have SOL for the purpose of night races, backlights and such, but otherwise it can be observed and replicated, that with a highend system AC will look a lot better with my current settings than with SOL enabled including the downsides you will have to accept and mentioned above.
Current limits of technology:
I have learned and totally agree with Andrew that even with a 2080ti hybrid and maximum overclocking (2,1Ghz), eliminating any CPU bootleneck possible in AC with an overclocked 9900k, todays highend GPUs are still at least 30-60 FPS away from being able to handle both (SOL+max settings) at the same time. It is kind of funny, as AC is many years old...and yes, was never programmed for VR in the first place, still hardware has yet to find a way around...
Just for a reference: If I enable SOL on top of my max. settings and leave everything else as is (I know, which is a crazy setting), my frame rate goes in half, from 120 to 60, and I get hundreds of reprojections and stuttering through corners - even when setting Valve to 90hz it goes in half. No way this could work as of today, not even close.
Best
Chris