DonnerTechRacing Satsuma Turbocharger

3D Models DonnerTechRacing Satsuma Turbocharger 2.2.3

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My car jumps when in 3 gear XD good mod thank you for your help to find it but it is really cool Thank You. Also A thing you could you add flames for the back fire XD. It is stick now i just need to find a widebody Kit.
 
My car jumps when in 3 gear XD good mod thank you for your help to find it but it is really cool Thank You. Also A thing you could you add flames for the back fire XD. It is stick now i just need to find a widebody Kit.
Not sure if this is possible to add (should be but not sure) but will add it to my TODO to check
 
QUICK NOTICE:
I noticed something that changed from v1.0 to v1.2 by removing "Six Gear" mod and adding the gears my self that is:
In the "Six Gear" mod the max rpm was increased to 8400 -> which obviously makes car faster

By removing the mod i then also removed the revLimit increase which i just noticed.

This will be fixed probably tomorrow including every update i have done until then
Hint: currently working on boost gauge
still have to make it pretty but the basic installation and displaying works :)
 

Maby if you down tune the car a bit. from 1,3K hp to 200-400 it would also handle better. Now when you press the gas the car goes crazy.
Nice video :)

Feature is planned that you can increase/decrease the amount of boos created
When that is done i will change the default boost to something lower so that you dont destroy the car imediatly
 
Last edited:
Little Update:

Did not get finished what i wanted to finish as I got ill :(

but i finished a texture remake, hope you like it.

Also added an intercooler (only moddel, programming not started)
and on the left you can see the new Boost gauge :) (already working ingame)

Hope i can finish something tomorrow :)

Screenshot_1.png
 
Last edited:
DonnerPlays updated DonnerPlays's Satsuma Turbocharger with a new update entry:

Larger Update (fixes, new parts)

A New Version: added more stuff :)
  • added boost gauge (display 1bar Atmoshere + turbocharger boost: 3bar = 2bar turbo)
  • added Intercooler
  • added Intercooler-Manifold connection tube
  • added Material to everything except Hood (Will come later)
  • added Steam Check
  • added that when blowoff sound is made boost drops for a short time (gauge will then display 0.65 bar
  • added max boost value: maximum boost that is created is now 3.1bar (2.1bar turbo)

  • changed...

Read the rest of this update entry...
 
i HAVE to ask. How do you do the calculation? i didn't knew the game had a exhaust pressure value in the engine.
No there is no pressure value :D

So i had to think of something else:
I'm just using the engine rpm with some added logic
(like boost is only produced above 1500rpm

I started with basic values a turbo has
i guessed a turbo at max should have max ~ 100.000 rpm and then calculated it down to increase the power multiplier of the car dynamicly

later i will also want to make the calculation more realistic

This is my current calculation (some values like turbo RPM for later maybe
C#:
//If Engine is above 1500rpm the turbocharger "engages" and increases the power multiplier
//Example power multiplier calculation:
 /* engineRPM = 2200
  * turboChargerRPM: 2200rpm * 16f = 35.200rpm <-> 6000rpm * 16f = 96.000rpm
  * turboChargerBar: (turboChargerRPM / 16f) / 10f * 0.002f
  * -> 35.200rpm / 16f = 2200    //Get Back to engineRPM
  * 2200 / 10f = 220             //Decrease number
  * 220 * 0.002f = 0.44          //calculate good working multiplier number
  * powerMultiplier = 1 + 0.44 = 1.44 (so 0.44 more Power at 2200rpm) (6000rpm = 1.2 = 2.2 multiplier)
  *
  */
 

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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