Is there any way we can improve the camera SMD for the drivers head?
I often wonder why it doesn't feel real when driving and it's because my head isn't an SMD camera.
It rocks forward when I brake, and tilts up when I accelerate. It's subtle, but it changes the outlook on the road and the appearance of pitching etc.
In theory, the offset_to point could be used at the drivers bottom, and then rotate the camera 90deg to look forward again, so the camera is now on the end of a line pivoting about the base of the seat.
Et voila, you brake hard and the head moves forward but also looks down. Corner and it leans a bit left and right, rather than just staying flat and moving left/right.
Tweak to how you feel it should be.
Just looked at FM3, GT5 and rFactor (rFactor camera for driver has many more controls), and they all do this effect more and it adds lots of realism.
Hmmmm
I often wonder why it doesn't feel real when driving and it's because my head isn't an SMD camera.
It rocks forward when I brake, and tilts up when I accelerate. It's subtle, but it changes the outlook on the road and the appearance of pitching etc.
In theory, the offset_to point could be used at the drivers bottom, and then rotate the camera 90deg to look forward again, so the camera is now on the end of a line pivoting about the base of the seat.
Et voila, you brake hard and the head moves forward but also looks down. Corner and it leans a bit left and right, rather than just staying flat and moving left/right.
Tweak to how you feel it should be.
Just looked at FM3, GT5 and rFactor (rFactor camera for driver has many more controls), and they all do this effect more and it adds lots of realism.
Hmmmm