Chaps,
Just in case some may have missed it in the release notes.......
Enabling procedural headlights will cause your car's headlights (and only yours), to be generated procedurally using a shader, so that bumps affect the light cone somewhat. This is an experimental feature, but it is a neat effect. It's not quite done yet, but it is cool already.
In the renderer.ini file, ProceduralHeadlights are set to 0 by default. By changing the value to 1 (and then saving the file) will enable the feature referred to above.
Only a small tweak, but a worthwhile one IMO.
![Cool :cool: :cool:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Just in case some may have missed it in the release notes.......
Enabling procedural headlights will cause your car's headlights (and only yours), to be generated procedurally using a shader, so that bumps affect the light cone somewhat. This is an experimental feature, but it is a neat effect. It's not quite done yet, but it is cool already.
In the renderer.ini file, ProceduralHeadlights are set to 0 by default. By changing the value to 1 (and then saving the file) will enable the feature referred to above.
Only a small tweak, but a worthwhile one IMO.