Hi everyone, so i've been tinkering with stuff on rfactor 2 and i've been trying to figure out a way to "bop" some cars for my offline ai races. The end goal is to have an IMSA/WEC grid with GT3's depending on the track (for the IMSA racetracks). Using this useful post, i was able to figure out how to re-class my downloaded skins to the appropriate category (my own category called WEC 2018) and opponent selection group. that all works dandy. Now, what i'm trying to do is edit the ai talents for certain cars like the s397 M8 GTE, where they are consistently a second quicker than the vettes and 911s. I tried using the "AI edit" button in the game's menu but all the parameters (like speed and wet speed) seem to be a blanket controller over all skin AIs.
Picture:
https://drive.google.com/file/d/1n8D1YbJ0IyUW2zbncA9FZEx9euot2sCG/view
If i go to edit another ai by clicking on the car and then clicking "ai edit" it shows me the same settings as what i did before to the other car. So it's useless. It also resets everytime the game boots up.
So, what i am attempting to do is add those lines of code to the skin .rcd files under player/settings/vehiclename. i followed the same code style that's in another (good quality) mod's rcd files that are inside the talent .mas / veh stuff and it looks like this for my skins.
Picture Here:
https://drive.google.com/file/d/1XMPV_oUBVSqsmHlbKaPxik_fH-byuVCo/view
So anyways, this doesn't appear to be working as i've tested it multiple times to see if it would make a difference. by default, their ai edit levels are all at 0% but i added those lines in the picture to all 4 911's to see if they would be drastically faster than the others (or even make a difference really) but i couldn't notice a difference at all. I realize that i can edit the talent files by going into the installed .mas stuff and repacking and installing the components but i'd rather not do this for the first party content that surely will be updated in the future. Just wondering if anyone has any thoughts. am i missing something in my code. Thanks in advance.
Picture:
https://drive.google.com/file/d/1n8D1YbJ0IyUW2zbncA9FZEx9euot2sCG/view
If i go to edit another ai by clicking on the car and then clicking "ai edit" it shows me the same settings as what i did before to the other car. So it's useless. It also resets everytime the game boots up.
So, what i am attempting to do is add those lines of code to the skin .rcd files under player/settings/vehiclename. i followed the same code style that's in another (good quality) mod's rcd files that are inside the talent .mas / veh stuff and it looks like this for my skins.
Picture Here:
https://drive.google.com/file/d/1XMPV_oUBVSqsmHlbKaPxik_fH-byuVCo/view
So anyways, this doesn't appear to be working as i've tested it multiple times to see if it would make a difference. by default, their ai edit levels are all at 0% but i added those lines in the picture to all 4 911's to see if they would be drastically faster than the others (or even make a difference really) but i couldn't notice a difference at all. I realize that i can edit the talent files by going into the installed .mas stuff and repacking and installing the components but i'd rather not do this for the first party content that surely will be updated in the future. Just wondering if anyone has any thoughts. am i missing something in my code. Thanks in advance.