Lol i know this is long, but i've thought long and hard about these, so please just have a read.
F1 2012 Suggestions:
- Show remaining session time in practise and qualifying for the entire period, whilst out on track, rather than just the last 5 minutes.
- On Race day, allow us to change our fuel load for the race. E.g. run lighter fuel load, but will result in less time to run the "Rich" mixture, or
a heavier fuel load and run on rich for a longer period of time.
- In american sports games such as NBA 2k12, they implemented a system called "Living Rosters" and "NBA Today". Where living rosters would update team rosters
if trade occured in real life. Now i know this might be tough with liscensing in Formula 1, if a driver gets dropped from the team (e.g Nick Heidfeld)
and replaced by another driver, it would be cool to have that happen on the game, so it feels upto date with real life.
The "NBA Today" system allowed the user to view each real world teams scores and statistics. This would be an amazing addition to F1 2012, if you could see
the results from a race, not only the finishing places, but their pitstops, tyres, times, etc. etc.
However i do realise that the Formula 1 branch of Codemasters is relatively small compared to 2Ksports gaming, and implementing such a feature as the
previous one would be difficult to do with a limited amount of staff.
- Make the track rubber in more during the course of the weekend, with a rubbering in line appearing as the weekend progresses. I know that that was a feature in 2010,
but it seems to have dissapeared for 2011.
- Cars need to be much slower and MUCH more difficult to handle on a wet track. I noticed that even in extremely wet conditions, i was able to lap within 15 seconds
of a dry time. This NEEDS to be increased atleast 20-30 seconds more. (Ex. Hungary Race. Slippery condition's during the race caused them to lap upto 40 seconds
slower than the pole lap time.
- The Fuel load during a race needs to have more of an effect on lap times. The heavy fuel load in 2010 was better than 2011, as lap times were much slower during the beginning
stages of a race, than in 2011. Even with 1 lap to go in real races they're still 3-5 seconds slower than the pole lap. In 2011 i was able to get within 0.5 - 1 second
of the pole lap time.
- Again (using NBA 2k12 as an example), players had "Signature" shots and playstyles that tried to reflect how they play in real life. In F1 2012 it would be great to see
Hamilton or Kobayashi diving up the inside of me into a turn, and on the other end of the scale see Alonso and Schumacher being able to shut down my attacking moves
with defensive prowess. In short, have the drivers in game, drive with the same style as they drive with in real life. (Oh give the the top drivers, in particular Vettel,
more of an ability to produce amazing 2nd run Q3 laptimes to get them on pole position. Time and time again, they'll go out in F1 2011 for a second run in Q3, only to
lap half a second off the pace of their first run in Q3.) As Martin Brundle and David Coulthard kept going on about last season that the more rubber that is laid down,
the faster the cars can take corners. So the second run in Q3 should be the time when the fastest laptimes are produced.
- Try to fix the issue where third and fourth tier teams (in particular Sauber and Torro Rosso) in Q1 are able to set blistering times and well out pace the top tiers like
Redbull and Mclaren, yet when they get into Q2 (or Q3), they will be 2-3 seconds slower, than their laptime in Q1.
- In my opinion, when its been raining hard, or even medium, the track seems to dry out much too quickly. I did a 100% race distance in Malaysia (when it rains, it poures)
where it was 80% chance of heavy rain, the race started with the heavy rain and eased off gradually by lap 20. Then from then on the rain pretty much stopped, but the
track was completely bone dry by lap 30. After 15-20 laps of pouring rain, the track would not be bone dry 10 laps later.
- Allow more Modding for the PC community. F1 2010 was great in that aspect. F1 2011 is virtually unmoddable. (So im told from sources)
- Keep the quick setups for the more casual gamer, but also allow for more complicated custom setups for the Sim Guru's. (e.g. Tyre pressures)
- Implement more ways of mechanical failure. The only types of mechanical failure i've encountered in the game are tyre puncture and engine failure. It would be nice to
ruin your car in more ways than that. (If there are more please inform me of them) Like, brake, gearbox and differential failures.
-This is possibly one of the biggest let downs in both 2010 and 2011. (And i realise that there is only so much you are allowed in terms of damaging you car by the liscence)
BUT! There seems to be 3 levels of damage for the front wing: (1) Left or Right aero component comes off.
(2) They both come off leaving just the bottom part.
(3) You lose the entire front wing.
I've noticed that achieving (1) and/or (2) has no effect on car handling whatso ever. Only when you completely take your wing off do you experience the wonders
of extreme understeer. In real life even if they slightly damage their front wing, they HAVE to pit and get it changed because it has such an adverse effect on the
cars downforce = Crap handling.
Updated**
- FIX THE SINGAPORE LAPTIMES!!! I have no idea as to why we can lap upto 10 seconds faster than the pole lap of 2011, the track is the same and the cars seem to go just as fast.... something is very wrong there!
- There needs to be more "Hussle and Bussle" in the pits all the time, in 2011 game the pits are completely empty.
- Have tyre warmers when your in the garage. Even if its just a cosmetic thing, the little things ad up to make a HUGE difference.
- Show blistering on the tyres if you run too much camber. (Having said that, we dont know what happens with camber on the 2012 pirelli's just yet)
- Either get rid of the "press interviews" or improve them vastly, they are completely mundane and add nothing to the game whatsoever. ill finish a session and they'll ask me the same questions, everytime: "How has the banning of re-fueling affected the car during the race"... BLAH BLAH BLAH. That's how you know they havent put any effort into the press system this year, because they ask the same outdated questions as last year.
- Have a podium celebration - pretty self explanatory.
- Have a warm up lap and prescribed burnouts before the race start.
Im sure i've left out many hundreds of things that could make F1 2012 the best Racing game in 2012, but for now that's all i can think of.