Yup.Very nice mate
I still see the bespoke deflector on the visor
One last preview before the release
2 more helmets to go, the renderings and the menu previews. I might finish the pack around midnight. Still worried about the total file size. Dunno if it will meet the RD file size limit
Finally I can have a custom career mode helmet that I like Looking forward to the release supla
Yup.
Started doing a normal Ricci re-make, and thought I'd bung the Abu Dhabi face on the top to have a look.
With this helmet I will play a custom season as Daniel Ricciardo.
is this even possible? :O great idea !!a bunch of work, really ... creating manual pit stop entries for each team each circuit will be time consuming, but I've already tested the game accepts default+11 (me2, ma2, etc.) trigger_pit.xml files to be loaded depending on the player's driving choice
And so our story begins (wait, that was an other game)
View attachment 71176
The project will be to have the player drive manually to his pit stop through the pit lane.
It's really nice to see someone who has acknowledgement on coding here and using his free time to share it with the world for a game broken by a company! It's like one man against thousands. Think about it.I think I have found a way to outwit this issue. The funny fact is:
The game is forced to load triggers_pit.xml and if exist triggers_pit_<team>2.xml [same way like the multi livery is working] but the game actually loads triggers_pit_<player's-actively-chosen-team>2.xml for everyone.
So I can create a file for each team but I have to take the default parameters into consideration.
The game's default is this:
AIPitTrigger > PlayerPitTrigger > LimiterOn > [boxes] > LimiterOff > PitEnd
The limiter is only working when the pittrigger was triggered before, so I now can create it like this:
AIPitTrigger > LimiterOn [A.I.]> PlayerPitTrigger > LimiterOn on each box's position [Player]> LimiterOff after each box's position [Player]> LimiterOff [A.I.] > PitEnd
I just need to find smooth coordinates before the box-entry. When I set it to the box itself, the car turns forward in, spins into the wrong way, spins back and then gets the pitstop.
But so far all is working and the project can be continued.
P.S.: Yeah, I know most people won't read this, but I just needed to write down my thoughts so I can always remember myself about all this
You say something.... but still he deserves the attention , and also he should be rewarded if he manages to create sth great for this game.It's really nice to see someone who has acknowledgement on coding here and using his free time to share it with the world for a game broken by a company! It's like one man against thousands. Think about it.
I would like to drive manually through the pits toowell i think it's an good idea with the manual stuff
No, I wasn't talking bad about it.You say something.... but still he deserves the attention , and also he should be rewarded if he manages to create sth great for this game.