I'm pretty sure it wouldn't help. SInce we'd need to put the changed UV map in game we'd need to change the original chassis 3d model files, which we (as far as I'm aware) can't do. We can change code to change the model but we can't change the model itself. If we could change the models then we could do things like f1 2017 cars or at the very least use 2015 cars but we can't.Guys I found something really interesting in the internet!
http://blogs.adobe.com/richardcurti...iday-unwrapping-uvs-for-photoshop-3d-objects/
With this method it should be possible to edit the UV mapping of the F1 cars? Has anyone any experience with 4D Cinema?
Nope only PCIs there any mod for PS4?
I'm pretty sure it wouldn't help. SInce we'd need to put the changed UV map in game we'd need to change the original chassis 3d model files, which we (as far as I'm aware) can't do. We can change code to change the model but we can't change the model itself. If we could change the models then we could do things like f1 2017 cars or at the very least use 2015 cars but we can't.
True. I do think there is other things to focus on modding first. If someone finds the 3d models then that's when we work on thatWe can't the change models because no one have found a way yet.
For example: Yet there isn't a Bridgestone tyre mod, because no one found the file where the Pirelli decals are saved. Just because we don't know how we can edit sth, it doesn't mean it is impossible.
There's a V8 mod out- but that is just a straight port from f1 2013 (http://www.racedepartment.com/threads/v8-engine-sound.126868/)Has anyone tried modding engine sounds? Like bringing back the v8 or even v10 or v12?
Hi.We can't the change models because no one have found a way yet.
For example: Yet there isn't a Bridgestone tyre mod, because no one found the file where the Pirelli decals are saved. Just because we don't know how we can edit sth, it doesn't mean it is impossible.
Do you have set Directory in ego erp ?I'm trying to edit my Haas Skin and every time I try to export the decal tga out of Ego it says it can't find the mipmaps file. Any suggestions?
you can't. Technically I think it's possbile but it would require a lot of skill and work to do if it's possbile even then. I know someone was able to edit the small video clip for the menu introduction but that process was extremely complicatedHey, how can I edit the driver avatars, for example the pictures shown in the rivalry screen?
Ah too bad but thanks for your answer.you can't. Technically I think it's possbile but it would require a lot of skill and work to do if it's possbile even then. I know someone was able to edit the small video clip for the menu introduction but that process was extremely complicated
1. In the erp archiver click Export on the Haas skin, and you should come to this screen (if not, go to the file location for where you opened the haas.erp file, for the sake of this step by step). Click save.I'm trying to edit my Haas Skin and every time I try to export the decal tga out of Ego it says it can't find the mipmaps file. Any suggestions?
Not sure if this is the correct thread to ask this but...
What is a modded team that you'd like to see? Like an entirely new not in F1 right now team you'd like to see a mod for?
I have some free time and could look into one.
That's what I had wrong! It works now! Thanks all!Do you have set Directory in ego erp ?
did you try just using the brush tool? That'd be the easiest way to do it and limit the areaThat's what I had wrong! It works now! Thanks all!
Now I'm struggling trying to 'fill the alpha channel with white.' Whoever made the great Youtube tutorial for doing decals is using shortcuts that I can't keep up with on his keyboard...much more technically with it is he than I! I have the decals placed but every time I try to fill the layer with white, the whole screen goes white instead of just the selected logo.