lol, I'm slow. Just saw the the arrow buttons....smh. Thanks for the help.Yes, ty! I've found that but all I see is the Ferrari. I don't see any other teams.
mclaren.erp is what you need. Use photoshop with the intel plugin to edit textures (gimp might work)Hi everybody.
I'm trying to mod the McLaren car textures. I don't know exactly which file I have to edit...
mclaren_decal.tga.mipmaps or mclaren.erp?
And with dds files I'm having problems too. I'm using Paint.net but some dds files are not opened. There was an error.
Thanks in advance for your answers and help.
Hi Friends.mclaren.erp is what you need. Use photoshop with the intel plugin to edit textures (gimp might work)
Hi Friends.Hi Friends.
I nave created a new McLaren texture and a new McLaren.erp and .mipmaps file. But ingame the car black color is grey and in the front there is an error, a white square in the front of the car that would be orange.
What could be the reason of these two issues?
Thanks in advance for your answers and help.
save in srgb with a pure black background on the textureHi Friends.
In my game, after installing a new car texture the car appears like this:
The black color appears in grey... Like haze over the car. What could be the reason?
Hi friend.save in srgb with a pure black background on the texture
when in photoshop you should have a black background when saving (so no transparency), the transparency comes from the Alpha channel, not the bakcgroundHi friend.
Do you mean the dds file? The background of the dds file is transparent in my case, if this is what you mean...
3dc nvidia pluginDoes anyone know what format to save the n.tga files? The ones without the blue channel. The .erp says they are ATI2, ATI2/3Dc, not seeing that option in Ps plugin. Tried BC5 but couldn't import the file. Thanks for any help.
Thanks boss.3dc nvidia plugin
Thanks friend.when in photoshop you should have a black background when saving (so no transparency), the transparency comes from the Alpha channel, not the bakcground