Paul Jeffrey
Premium
The long awaiting livery update for F1 2017 is here, and Codemasters have bundled together plenty of extra content and features to boot....
Build update version 1.9 has been released to Steam for the latest Grand Prix game from Codemasters, updating F1 2017 with plenty of new features and fixes as well as the long awaiting livery update to this years field of Formula One cars.
Titled 'F1 2017 Sports Update', the new build is a very nice and well stocked improvement to what is seen by many as the finest Codemasters Formula One release since taking over the licence in time for the 2010 Formula One season.
Now to confuse things a little Codemasters have done something a bit different, and to be fair I've probably got this wrong, so no correction comments please! Build 1.8 will be released on console "very soon", whilst PC players will get build 1.9 imminently. The difference? PC will get all the goodies of 1.8 on PS4 and Xbox One, but with some additional eSport improvements as mentioned later in this article. Fear not console players, these improvements will also be deployed to your gaming platform of choice at a later date. With me so far? Good, because I'm a bit lost...
Ok so confusing release schedule aside, let us have a quick look at what the new 'Spectator Mode' features will add to the game...
Spectator Mode will bring a few new improvements seen below, with the intention of providing some more information to broadcasters running various leagues and live streams of the game.
- gap to the race leader
- gap to the car ahead or behind
- positions lost or gained
- fastest lap times
- current tyre compound
- in the pits
- number of pit stops
Build 1.9 Update Notes
New Features
- New Spectator UI has been added to game.
- LAN Mode has been added to PS4 and PC versions.
- New Grid editor available in custom multiplayer modes.
- Photo Mode is now available on PS4 & Xbox One.
- Sports Update – Updated car and driver liveries.
- Sports Update – Updated car performance levels.
- Fixed an issue where continuing an online championship resulted in a crash.
- Fixed an issue in multiplayer where blue flags were occurring at the start of a race once - OSQ had finished.
- Fixed issue where players could be disqualified at the end of a race if they were disqualified during the formation lap.
- Fixed an issue in Multiplayer where the player position panel was showing incorrect positions when the spectating qualifying sessions.
- Fixed a multiplayer issue where players were starting a race in the wrong cars after OSQ if host migration had occurred.
- Fixed an issue where using an instant replay in practice and qualifying could cause the tyre models on all cars to disappear.
- Fixed an issue with a flickering skybox during dynamic weather events.
- Fixed an issue with lod popping on drivers heads when looking backwards with the camera during a race.
- Fixed an issue where changing display resolution or Alt-Tabbing during gameplay caused severe lighting and graphical issues.
- Fixed an issue where a white object was clipping through the players helmet.
- Fixed an issue where tabbing out during a race in heavy rain caused water kick-up to stop working.
- Fixed an issue with incorrect car images being shown in the standings screen after resuming a classic championship.
- Fixed an issue where Jeff repeated that he didn’t receive your last message.
- Fixed an issue where Jeff would use the wrong VO lines when requesting to box this lap pitting during practice programs.
- Fixed an audio issue with the end of race commentary incorrectly stating a SC made an impact in the race after only a VSC was used in race.
- Improved AI drivers ability when defending the inside line.
- Improvements to AI pace balance between qualifying and race sessions.
- AI Difficulty is now applied correctly in multiplayer sessions.
- AI will now pit under the SC for optimal strategy instead of waiting for the SC to go in.
- Player no longer told to catch SC when leading the race and already behind the SC.
- Fixed an issue where the AI attempts to overtake a player with FW damage under SC conditions and then receive no penalties.
- Increased the likelihood of SC & VSC periods occurring in online championships.
- Fixed an issue where double points were being awarded for the AI when a player retired with terminal damage.
- In career mode players can now use the laptop and not lose the opportunity to compete in a invitational event.
- Fixed an issue which could show incorrect development time in weeks on R&D parts.
- Driver number No 1 appears on car instead of 0 after winning drivers championship.
- Fixed an issue where stop-go penalties could be ignored without receiving a penalty.
- Achievement / Trophy – Up to Eleven will now unlock correctly.
- Added the 2nd DRS detection zone to Baku and updated track map video.
- Added pre-set controls for Heusinkveld pedals.
- Fixed an issue where the Thrustmaster TX wheel was displaying Xbox Icons for all rim presets.
- Fixed an issue where gearbox wear would stay at 0% when using no assists and manual gears during a 100% race weekend.
- Fixed an issue where tyre allocations were defaulting to balanced after returning to weekend set-up screen.
- Rebalanced medium traction control performance.
- Fixed an issue with the ‘Find Me’ button on the leaderboard scrolling 100 places rather than to the player’s position.
- Fixed an issue where Sauber and Mercedes were always the most interested teams when reputation levels are maxed out.
- Various other fixes and improvements.
For more news, community chat and some pretty awesome online racing action, check out the links below;
F1 2017 Sub Forum
F1 2017 Racing Clubs and Leagues
F1 2017 Modding Forum
F1 2017 Community Car Setup Forum
How are you finding the support from Codemasters since release? What do you think of the new update(s)? Let us know in the comments section below!
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