Hello, I use skin mods so how do i download it? where do i put the realistic folder?
Thank you for your help
Best regards
Thank you for your help
Best regards
Instruction about manual installation to combine with skin mods located under "Spoiler" button on main description page of this mod.Hello, I use skin mods so how do i download it? where do i put the realistic folder?
Thank you for your help
Best regards
Updated for patch 1.17 (only MyTeam copy-paste files; no needed to redownload if you do not play MyTeam mode).
Yes. Use this tutorial(since 3:16)there you can change the performance of the car????
Yes, this is the best way to adjust the sensitivity. Bigger number = less sensitivity. I've increased the sensitivity in this mod because the AI is much more cautious this year.What does the line "speedtresholdvalue" do? I see that in realistic mode it is set at 2, when in your F12019 mod was set at 3. Should I set it at 3 for it to be just a little bit less sensitive? Especially if combined with some improved dirty air mode like yours, as with this at 102-107 level cars fight a lot and I get a bit too many crashes, DNFS and safety cars in 50% races. Thanks for your help!
Thank You strongestfish. I think that I will revert to value 3. I have been playing with your mods since one year and progressed a lot, I played at 60-70 and now that I play at 102-107 I can tell you that the more you raise the a.i. level the more they fight and they also make mistakes so having 2 as treshold was a bit too much as they don't know very well to leave each other space...Yes, this is the best way to adjust the sensitivity. Bigger number = less sensitivity. I've increased the sensitivity in this mod because the AI is much more cautious this year.
I don't play at 100+, but in my experience, threshold 2.5 is the best for this difficulty. Because I did this version for one youtuber and the result was very good. He plays on 105. Most crashes look like this: two cars crash into each other, and a crowd of other bots crash into them without brakes, after which they become transparent. But I can't influence AI behavior and transparency.Thank You strongestfish. I think that I will revert to value 3. I have been playing with your mods since one year and progressed a lot, I played at 60-70 and now that I play at 102-107 I can tell you that the more you raise the a.i. level the more they fight and they also make mistakes so having 2 as treshold was a bit too much as they don't know very well to leave each other space...
Well...use medium or extreme with indestructible car for your team with this parameters:I wish my A.I. would do crashes. The only one losing frontwings is actually me. I play between around 70-80 mostly and though the A.I. bumps often into me, I only see my car parts being gone ...
I don't play at 100+, but in my experience, threshold 2.5 is the best for this difficulty. Because I did this version for one youtuber and the result was very good. He plays on 105. Most crashes look like this: two cars crash into each other, and a crowd of other bots crash into them without brakes, after which they become transparent. But I can't influence AI behavior and transparency.
For example here at 10:50 :
He play almost without air mod. Slip 0.85 and drag 0.8, that's all, effect is very small.Does he play with your dirty air mod combined? Because I have your realistic damage combined to your dirty air mod just tweaked a bit with lift at 1.5 instead of 1.7 and drag at 0.82, this might be the reason I have more wheel to wheel battles between the computer cars. Today I will try treshold 3 and if still not satisfied I will follow your advice and try 2,5.
Yes, "full" preset decreases effect of the mod, but i don't know how much.Another question: you say this increases sensitivity in simulation damage, but I played on "full" and it was still easy to break parts and suspensions, so it may be possible to just switch to "full" if I want less sensitivity maybe?
I've never heard of this and can't confirm or deny it, because there are no damage characteristics in the files separately for the AI and the player. Only common parameters. If it is in the game, then in the database or exe files, which is unmoddable.I heard also that the AI always works on "full" even if you play on "simulation" so the field is uneven.
Yes, full or simulation unlocks punctures.Also I heard that "simulation", in addition to making your front wing and suspensions more sensitive, allows You to unlock the possibility for punctures, but I don't know if in "full" punctures are less likely to happen or simply unlocked, also Codemasters developers did not provide an answer. Do you know something?
(I also merged the mods with the punctures and failures mod by AndyAndy and in "simulation" I got punctures)
He play almost without air mod. Slip 0.85 and drag 0.8, that's all, effect is very small.
Yes, "full" preset decreases effect of the mod, but i don't know how much.
I've never heard of this and can't confirm or deny it, because there are no damage characteristics in the files separately for the AI and the player. Only common parameters. If it is in the game, then in the database or exe files, which is unmoddable.
Yes, full or simulation unlocks punctures.
I only know that punctures can happen in three cases:
1. On debris.
2. After heavy wear(after 75% by default and after 80% in the Andy's mod)
3. From strong friction against the wall.
Latest update was on March 22, and i updated mod with note: "Updated for patch 1.17 (only MyTeam copy-paste files; no needed to redownload if you do not play MyTeam mode)."Hi
Do we have to redownload and reinstall the mod after yesterday's update or is it still working?
Latest update was on March 22, and i updated mod with note: "Updated for patch 1.17 (only MyTeam copy-paste files; no needed to redownload if you do not play MyTeam mode)."