Yes, because the helmets are located in other files.Can you still do copy-paste with a helmet mod??
Yes, because the helmets are located in other files.Can you still do copy-paste with a helmet mod??
For suspension:I'm currently testing your mod with realistic damage and 1.5 lift + 0.82 drag. I'm really enjoying the game, it's like playing a newer, funnier version of F1 2020! I'm only concerned about one thing: the realistic suspension damage seems to be "over-realistic".
I've also watched some real life F1 contacts in recent history and while front wing damage looks perfectly fine to me, the suspensions are waaaay to fragile. Even the slightiest contact can result in broken suspension and thus retirement, while when I watch real life F1 often it results in a car spun and a bit of front wing damage.
What do you suggest to modify to keep overall damage like in your realistic setting, with a bit less suspension damage (but still more than default)?
Bonus: is there any line to modify that allows sporadic punctures when making contact?
For suspension:
<F1SuspensionDamage>
<SpeedThreshold value="2.5" />
<FrontDamageScale value="1.00" />
<RearDamageScale value="1.00" />
<WheelDetachScale value="1.000000" />
<PartsDetachScale value="0.75" />
</F1SuspensionDamage>
will be less sensitive. More number = less sensitivity, less number = more sensitivity(7 by default).
As for the punctures - I did not choose the numbers for your target, but once I did "extreme punctures" for cooperation with the youtuber Zetmir. But I think it won't work for AI.
I edited this lines: (for front & rear)
<PunctureResistanceMultiplier value="1.0" />
<CollisionSpeedTyreDamageRateSpline numVertices="3">
<SplineElement x="0" y="1" op="=" />
<SplineElement x="20.0" y="1" op="=" />
<SplineElement x="30.0" y="1.0" op="=" />
</CollisionSpeedTyreDamageRateSpline>
<PunctureSpeedTyreDamageRateSpline numVertices="3">
<SplineElement x="0" y="1" op="=" />
<SplineElement x="20.0" y="1" op="=" />
<SplineElement x="30.0" y="1" op="=" />
Video result is here: (use automatic YouTube translate)
Seems like punctures for AI blocked by Codemasters.Thank you! I'll test and will get back to you!
As for the puncture any clue why it won't work for AI? After all it's just a car configuration file and the lines about slipstream aero work fine for AI, why shouldn't also the lines of the punctures?
Yes.Anyway If I understood correctly for higher values of "PunctureResistanceMultiplier" I have less probability of punctures and vice versa?
Hi mate, Would you like to know if the AIS cars are more closing the doors, and fights for positions and accidents ?StrongestFish submitted a new resource:
F1 2020 Improved dirty air for more battles - Fights, action and lots of fun
Read more about this resource...
Ai behaviour not changed, only dirty air and slipstream. But they can overtake more easily because of this.Hi mate, Would you like to know if the AIS cars are more closing the doors, and fights for positions and accidents ?
How to change their behavior, (AIS) both in the dry and rain, according to the real season?Ai behaviour not changed, only dirty air and slipstream. But they can overtake more easily because of this.
It's not possible for this game.How to change their behavior, (AIS) both in the dry and rain, according to the real season?
What do you mean? You can use any option of the mod.which file should i select if i use damage reduction?