D
Deleted member 151827
-
Deleted member 151827
Hey all. What do faces per frame do? Thanks
Think of it as the number of reflections. I have some comparison images here. It's an album of images comparing shadow and reflection settings. I've labelled the images individually so you know what the settings were.Hey all. What do faces per frame do? Thanks
You might try changing your card settings - the pre-rendered frames (Nvidia) setting can sometimes help with stutters.
I haven't had to change it in AC but, I did have stutters in RRRE and changing it to 1 solved the issue. IIRC it was set to 2 or 3 by default.Hey Race. If i change it in nvidia inspector, should i put it to 0 on ac?
Thanks
So a lower number means better quality? I'm now confused. lolFunny thing with faces per frame is that the lower the number the faster the scene renders, which then makes the lower number of faces per frame harder to detect.
It's certainly a feedback loop type thing.
I've always wondered why such a setting wouldn't have a temporal tuning parameter vs a frame rate relative one for this very reason.
Hmmm
Dave
Lower means less GPU load = faster fps.
If you get 6fps and update one side of the cube every frame then it'll take a second to update the entire cube.
So 1 cube update per second.
If you up the cube update rate to 2 sides per frame that might halve fps perhaps, so it'll now take 3 frames to update the full cube but at 3fps that still means the same full refresh of the cube takes 1 second AND overall fps is more jumpy.
Obviously that is an extreme example but the trend is there.
This is why a cube refreshes per second would be better approach. At higher fps you can do less rendering of cubes and get even higher fps hehe.
Obviously 6 sides (full cube) a frame is best quality but you need to consider fps to get the full picture.
As said sides per second, or full cubes per second (cube hz?) would be a better tuning value!
Dave
I've eliminated in game stutter for myself by running vsync through nvidia control panel, on adaptive, and having in game settings set so my game runs greater than 60fps.I have been tweaking and came up with a little better results. I found if i force vsync off in nvidia inspector and turned it on in game it got better. At least i am not getting the blurring that i was. I am still getting some of the blinking though. I tried vsync off all together and what a mess! Hmmmm.