Fictional BMW Sauber

Skins Fictional BMW Sauber 1.6

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Put simply the speccoc file adjusts reflection values. White = mirror reflection, down to dark blue for a matte effect.
 
Put simply the speccoc file adjusts reflection values. White = mirror reflection, down to dark blue for a matte effect.
Specocc represents the car's overall lighting, shading, reflection of all things (logos, screws, nuts, paint) . For example Mclaren's specocc paint color is white and thus because of this the car is chrome. Sauber has purple paint color in speccoc as you can see by Wilmer's specocc. That gives normal "paint" effect to the car. It's quite complicated to explain.
Thanks both of you for the fast reply
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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