Is there such a thing? There was an include for movables a while back,
but I need a type geometry.ini that involves adding several includes,
sort of like this (in a main geometry.ini file):
Is it possible to implement? The reason I am asking is that it would be
easier to work with the tracks, and easier to "weed out" objects that
reduces FPS on low-level machines. Just a question, not imperative.
but I need a type geometry.ini that involves adding several includes,
sort of like this (in a main geometry.ini file):
Code:
objects
{
include=geometry1.ini
include=geometry2.ini
..
}
Is it possible to implement? The reason I am asking is that it would be
easier to work with the tracks, and easier to "weed out" objects that
reduces FPS on low-level machines. Just a question, not imperative.