I've made many tracks over the last couple of years but never really finished them to a standard that I'd be happy to release them (others would, but I'm something of a perfectionist). Finally though, it looks like I'm set to release a track. However, I have a few questions.
Firstly, the folder which I've exported the track to is full of gmt and dds texture files. When I look at other tracks, it appears that all of these files are neatly packed into MAS files and only the loading screens and gdb files etc remain. Can anyone tell me how to do this? Do I need any extra programs for this?
Secondly, the track is a kart track and had a few very tight corners. No matter how tight I make the AIW line in BTB, all of the karts run around the outside of the corners and are 3 or 4 seconds off the pace. Would this be improved if I did the AIW in the rFactor AIW editor? If this is the case, I don't really have any experience with that and I'd like it to be of the same quality as the rest of the track, so maybe someone would be willing to do this for me? Additionally, this might solve the problem with the pit lane being on a hill, so when I pit in it appears that the lollypop man is standing in mid air.
Any help would be appreciated.
Firstly, the folder which I've exported the track to is full of gmt and dds texture files. When I look at other tracks, it appears that all of these files are neatly packed into MAS files and only the loading screens and gdb files etc remain. Can anyone tell me how to do this? Do I need any extra programs for this?
Secondly, the track is a kart track and had a few very tight corners. No matter how tight I make the AIW line in BTB, all of the karts run around the outside of the corners and are 3 or 4 seconds off the pace. Would this be improved if I did the AIW in the rFactor AIW editor? If this is the case, I don't really have any experience with that and I'd like it to be of the same quality as the rest of the track, so maybe someone would be willing to do this for me? Additionally, this might solve the problem with the pit lane being on a hill, so when I pit in it appears that the lollypop man is standing in mid air.
Any help would be appreciated.