I maybe missed informations about it, but will the race procedure including formation lap?
I love T4RG4s comment on twitter - presumably in response to the question "what formats will F1 2011 be on?"
"almost certainly the same formats again (PS3 & 360 most definitely and if a couple of people buy it on PC... PC ) "
You do get the impression from some PC fans that game developers owe them something - that the PC version should be different/superior to the console version. They don't appreciate the truth that there wouldn't be a PC version at all without the console versions.
While many people are simply expressing their opinion on the Codies forum, there is a lot of trolling going on, and its all by PC "fans". I'd take it as a backhanded complement - people usually attack what they feel threatened by. If they didn't see F1 2010 as a threat to their sim of choice they wouldn't attack it.
what are RC and RS?I'm a moderator on the official forums so I've been dealing with people complaining about the lack of FL, SC, and RL for over a year now.
...
If they want FL, SC, and RC, there are a handful of other games (PC only I think) that they can play right now. No F1 games features "Live the Life'
What is FOM? All I can think of is figure of merit. Also, while we are defining acronyms:what are RC and RS?
Anyway, I agree with you about safety cars and such, but I think we could have honestly hoped for 24 cars in the PC version, since the only reason for the 12 car limit is technical limitations on the consoles. As it is, I will probably wait for a bargain bin sale (like when Dirt 2 went for $10) and play around against the AI during week 13 or something
Ah, I do recall reading about the garage issue. But honestly, I feel this is mostly an excuse. Using the peer-to-peer system used on xbox-live/games-for-windows-live I don't think they could support more than 12 cars. That would require dedicated servers. They have their business reasons for wanting to stick with GFWL, which rules out dedicated server support.
If the garage space issue was really the only thing preventing 24 car fields I'm sure they could have found an acceptable solution, such as ghosting in the pits and/or just cramming everyone in much more tightly than normal (no big deal since steering in pit lane is automated anyway). Given the colossal effect it would have on game play (and a nice marketing hook) versus a pretty minor realism/licensing issue, I believe they could have implemented this if they weren't committed to GFWL.
If the game is as good as they say and they can capitalize by adding missing stuff on the next version then 2011 will be one to look out for,but its just hard to see from a technical point of view how stuff can be added without taking away other things with regards to no hardware evolution on the consoles.