Formula Legacy Manager 2 - 20s

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Have you ever dreamed of re-writing F1 history ? Welcome to the new Formula Legacy Manager game. In this game you're playing a Team Manager/Director who will try to leave his mark on his Team and on this sport. You setup your car, you sign your drivers and you try to win races and championship during several years or decades.

Joining the game
There are currently One place available as a Team Manager.
Waiting List : *empty*

Rules & Game Process :
The races in this game are run 3 at a time.
Between each round, a Market will be open for 48h to let you make Buys that upgrade your car. Notice that you're not obliged to buy anything, you can also save your PP (see Build your car section below). It simply means that they will stay in your Reserve which is basically your PP bank account.
Once the deadline has passed or everybody have sent me their buys (or save) in PM, the next round of races will happen.
At the end of each season, a driver market will be open for 48h to let you sign a driver if you need to (see Drivers' Signings section below).
Once the deadline has passed or everybody have sent me their wish-lists in PM, a new regular upgrade Market will be open for 48h to let you build your car for the upcoming season (see Build your car section below).
Every season, each manager will have to build his new car. You will all start from scratch with a minimum amount of pace.
The pace of your car in this game is calculated in « Pace Points » (PP), the more you have, the faster you'll be.
Aerodynamics & Engine are the two parts that you can upgrade to set your car's pace.
You'll be able to spend the amount of PP you want from your Reserve during every Market of this game.
However, you won't be able to spend more than 9PP on one part during a Market.
Last but not least, as said previously, you can also save your PP but there's a limit. The rule is that you won't be able to carry over more than 5PP at the very end of the season for the next season. Every PP saved above will be destroyed.
When you'll have to build your car, you will be able to look at the upcoming Season Calendar which indicates you the style of every track.
Indeed, tracks can be either Aer. or Eng. which means that your pace on an Aer. track will be 70% related to your Aerodynamics PP and 30% to your Engine PP... and vice versa.
You will also be able to spend your PP in Reliability. It is a percentage that determines how often your car should finish a race.
You will all start with 40% of reliability and every PP spend increases it by 5%. The maximum amount of Reliability a car can have is 85%.
However, the reliability of your car does not depend only on your Reliability percentage. Indeed, for each driver, you shall add the amount of seasons he's been racing for to get the actual percentage.
For example, a driver during his 7th season on a 65% Reliable car has actually 65+6=71% chance of finishing a race.
Notice that every driver beyond 10 seasons of F1 racing will be considered as in his 11th season (so +10% max).
In order to upgrade your car every Market, you'll need to gain some PP during the season. Your PP income works like this :
You will automatically earn +1PP every time at least one of your driver finishes a race. It means that if both your drivers cross the chequered flag, you will still receive +1PP.
You will also earn +1PP per race if you beat your Tier Rival during a race.
This reward will directly go to your Reserve.
The game is built to have 10 teams, no less, no more. Each team will be assigned to a Tier that will give them a certain amount of PP to spend during off season :
Tier 1 => +12PP
Tier 2 => +9PP
Tier 3 => +6PP
Tier 4 => +3PP
Tier 5 => +0PP

We’ll always have 2 teams in each Tier.
After each season, every team will be assigned to a new Tier according to the last year standings order. The champion and his runner-up go to Tier 1, the 3rd and 4th teams go to Tier 2.. etc..
Based on the order of the last season Standings, you'll be able to sign the available driver you want for 2 or 4 years. Every team that need to sign a driver will have 48h to send me a wish-list.
The amount of drivers requested on the wish-list depends on your position in the signing process order. For example, Ferrari 1st, McLaren 4th and Williams 8th (last year standings) need to sign a driver. Williams will have to send me a 3 drivers wish-list to make sure they'll sign someone. If every driver on your wish-list has already been signed, then you'll have to skip your turn and sign someone who is still available. To be sure to sign someone, just provide me a wish-list with drivers (YD or not) ranked the way you want and you’ll get the best pick that I could give you.

However, if you already have an A driver in your team (see Drivers' Pace section), you won't be able to sign a second one.
Each driver has a specific pace based on his real skills during his F1 career. However, you will never know the exact pace of any driver but I provide you their rating. Here is a table that shows their Pace points according to their relative rating.
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Notice that drivers ratings grow and decline through time. Every driver has a peak, also based on his real F1 career, but I'll never tell you exactly when.

At last, each of your driver's pace also provides you a PP bonus for the upcoming year. The worst he is, the more PP you'll get.

+1PP for a A driver
+2PP for a B driver
+3PP for a C driver
There is also a little bet game, before every season, on « Who will be the next champion ? » to get you a Pace bonus for the upcoming year.
+1PP if the team you pick wins the championship
+2PP if the driver you pick wins the championship
+3PP if both win the championship
 
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History :
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: World Drivers' championships
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: World Constructor's championships
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: Wins
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: Podiums
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: Formula One Seasons
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: Years of contract left
 
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Season Standings History 1950-1959
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Season Standings History 1960-1969
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Season Standings History 1970-1979
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Season Standings History 1980-1989
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Season Standings History 1990-1999
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Season Standings History 2000-2009
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Season Standings History 2010-2019
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Season Standings History 2020-current
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Guys, this is the very very very last FLM 2 thread.. This second version started the 15/11/2017.. almost two years ago !!!

FLM3 should begin shortly after the end of FLM2. So for those who still want to join the new game please contact me in PM to talk about your future fantasy team :thumbsup:

Some forum games struggle to find enough players but FLM does not have this problem. I'm saying this because I've designed and tested the new gameplay for weeks with a limited amount of teams involved. It is made so that no one will be stuck forever as a back-marker. But those new mechanism won't work properly if there are too many teams in the game. Therefore, I'd like you to know if you "really" want to join. However, be sure I won't prevent anyone who wants to play from taking part in FLM3.
 
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