So for example here was looking for some stitching for the belts at a later date but was thinking about it last night,
nothing really takes my fancy so decided to 3D model the stitches, IDK maybe overkil,
so made a template then the pattern then the 3D blocks,
weighs in just under 1,500,000 triangles,
maybe over the top but at least this way I have control over the quality of what we are making
so here I 3d modelled the stitching then created and UV mapped a flat plain of mesh,
and overlayed the mesh just above our main model,
applied multiple map settings diffuse and transparency maps,
now baking to texture, rendering the surface,
I will bake it now then complete the post,
here it is doing the renders now, 2048x2048 maybe 4k would have been better but what to do,
here we have the base diffuse,
here we have the alpha channel,
combined, diffuse+alpha channel,
color effect of the desired stitches we would want ect, just a test nothing major going on here,
blue set to multiply,
with combined alpha,
normals,
anyways just an insight into whats going on.