Fuji Speedway 1986-1993

Tracks Fuji Speedway 1986-1993 1.2

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Breiz One submitted a new resource:

Fuji Speedway 1993 - converted from Virtua_LM's mod for rfactor

Virtua_LMさんが制作された富士1993のmodを、許可をもらってコンバートしました。画像のようにcspのgrass_fxをオンにすることを推奨しています。

Virtua_LMのFuji 1993 modは許可を得て変換されました。画像に示すように、CSPのGRASS_FXをオンにすることをお勧めします。
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Is there any reason why only the grass immediately next to the track is in 3D? The blurred grass texture a little further away would look a gazillion times better with 3D grass applied to that too.
 
I was surprised at how much more of a response I got than I expected.
Thanks to Virtua_LM for making the mod, and to everyone who played it.

In future updates, the
shader
Grass Texture
Road surface texture
Add a layout
and other updates.

Stay tuned!
That’s great news. I notice that the road surface texture needs attention. It’s a little featureless and dull at the moment.

Thank you for sharing your work with us. This track is an old favourite.
 
Thanks for the update!

The bottom of the grandstand has a missing part, and also could we get a roof maybe?

acs 2020-04-23 15-06-25.jpg


Loving the track!
 
I'm surprised I've seen no comments about it, but this tracks needs a separate physics mesh other than the low poly surface. Else, those fast corners will remain very bumpy. :)

Using alpha_blend instead of alpha_test for skid marks would get rid of the dithering over the surface, the performance penalty would be negligible.

There are a few textures that need to be adjusted, so they can blend better with the adjacent green (grass) around them. xsnda.dds on SANDXSND (after it's sorted, it can be added to the grass fx list), grass_row.dds are examples, and prking.dds too, but that's secondary.

Hope to see this track getting improved, cheers!
 
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Breiz One updated Fuji Speedway 1993 with a new update entry:

Fuji 1993 version V1.0 update

fuji 1993 Change Log
reworked by shin956:https://www.racedepartment.com/members/shin956.867965/

The mesh of the road surface has been flattened
added the groove line
Shader and Texture update
As a bonus, Rain Fx is now supported

路面のメッシュをスムーズにしました
グローブラインを追加しました
シェーダー テクスチャ 一部変更しました
おまけとしてRain Fxに対応しました

Read the rest of this update entry...
 
Excellent thanks! Glad to see the grand stand fixed.

To me, most of the trees seem a bit dark? Also some of them flicker and it is quite distracting. I can't remember if this was the case with the old version.
 
Breiz One updated Fuji Speedway 1993 with a new update entry:

Fuji 1993 version V1.1 update

reworked by shin956(https://www.racedepartment.com/members/shin956.867965/#resources)

-木々のちらつきをなくしました
-明るさを以前より明るめに調整しました
-lodsを設定して負荷を軽くしました
-surfaces.iniで路面のグリップを上げました(0.97から0.99へ)
-overlays.ini、vao-patchを新しくしました

-Flickering of trees has been removed.
-adjusted the brightness to be brighter than before
-Lods have been set to lighten the load.
-Increased road grip in surfaces.ini (from 0.97 to 0.99)
-overlays.ini and vao-patch have been updated.

Read the rest of this update entry...
 
Thanks for the updates - great track.
I'm getting weird reflections on some of the glass buildings in VR (CSP version 0.1.73) - it's like a totally different image is being rendered in each eye, creating an odd holographic effect. Not sure how these look in 2D or whether it's just a VR thing?
Also, a couple of the tree walls might need trimming, some of their tops have horizontal lines that look a bit like telegraph cables. The ones to the right of the 'Fuji Speedway' gantry on the main s/f straight have this, also the ones in front when approaching turn 3 (from memory).
Thanks again. :)
 
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