Just saw this fascinating video about how Aussie Supercars drivers use side draft to pass out of the hairpin at Symmons Plains. Larko says some silly and inaccurate stuff about NASCAR, but leaving that aside, it's a great watch IMO. I definitely learned something from it!
I think this method of slingshotting past an opponent by creating drag for the other car by positioning your car at their rear wheel (roughly) and throwing air onto their rear wing is super cool. Physics experts out there, which racing sims could simulate overtaking with this sort of side draft effect? Online or with AI?
I wonder, because it's a kinda subtle aero phenomenon that happens since Supercars have such a massive rear wing. For example, a racing sim that simulates slipstream need not simulate this sort of fine detail of aero disturbances (albeit one that can have a big impact). But it also might!
I think this method of slingshotting past an opponent by creating drag for the other car by positioning your car at their rear wheel (roughly) and throwing air onto their rear wing is super cool. Physics experts out there, which racing sims could simulate overtaking with this sort of side draft effect? Online or with AI?
I wonder, because it's a kinda subtle aero phenomenon that happens since Supercars have such a massive rear wing. For example, a racing sim that simulates slipstream need not simulate this sort of fine detail of aero disturbances (albeit one that can have a big impact). But it also might!