actually i dont think i sit that close, the fov of the camera probably makes it look worse than what it is i usually have my arms about 45 deegrees leaned
For roads and walls you can use Material cross-sections. This works exactly the same in both cases. I don't remember if I used horizontal wall or a piece of road there, but the technique is common. So, after 12-14 meters form the beginning of overlay, add a new Material Cross section, and one more - 12-14 meters before it ends. Then you can apply three different materials for the wall/road. Or - add just the "start", then in the middle - "dirt" and at the end - "start" again, but flip it vertically. I'm writing this from another pc, so I don't see them now, maybe this could work too
I switched off "collidable" and "driveable" properties from the overlays - they have to be a little higher to be visible, so this way I avoided car crash when it would meet the edges, and also it needs less calculations from the machine.
Yes I tried with walls but I can't unselect "set the shape of..." See screenshot.
I have in my project made with Zaxxon method but if I create a new track or wall this option is greyed out.
So I can only get one texture fot the whole length of the wall