Gran Turismo skins for URD Corvette C6R

Skins Gran Turismo skins for URD Corvette C6R 1.1

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rubnr34 submitted a new resource:

Gran Turismo skins for URD Corvette C6R - Skin Pack

Gran Turismo ZR1 C6 Race Modification skins for URD's C6R (corvette_c6r).

(THIS VERSION FIXES THE ISSUES THE LEGION VERSION HAD)

This pack includes liveries of the following ZR1 colors:

-Black
-Artic White
-Crystal Red
-Inferno Orange
-Jetstream Blue
-Velocity Yellow

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Read more about this resource...
 
This is the ext_config.ini I use for the RSS 2020 Indycar to use both ben32star's interior ducting and aeroscreen scoop addons simultaneously on a skin-by-skin basis. Just replace the respective values as and where needed.

[INCLUDE]

[MODEL_REPLACEMENT_...]
ACTIVE = 1 ; set to 0 to disable the whole section (default value is 1)
FILE = rss_formula_americas_2020.kn5, rss_formula_americas_2020_LODB.kn5 ; name of KN5 to work with (to distinguish between LODs or track KN5s)

; To insert a new 3D model (optional):
INSERT = aeroscreenduct.kn5; name of KN5 to insert, should be located next to config file
INSERT_AFTER = AEROSCREEN ;


; Extra insertion options:
MULTIPLE = 1 ; set to 1 to allow new model to be inserted more than once (by default it would only
; be inserted in the first found node either from INSERT_AFTER or INSERT_IN filter)
MERGE = 0 ; set to 1 to enable merge together nodes with the same names insted of duplicating them

; Options to transform inserted model:
SCALE = 1,1,1 ; change size: X, Y and Z axis (for car, X is left-right, Y and up-down)
ROTATION = 0, 0, 0 ; rotate: heading, pitch and roll, in degress
OFFSET = 0, 0,0 ; move: X, Y and Z axis, in meters

[INCLUDE]

[MODEL_REPLACEMENT_...]
ACTIVE = 1 ; set to 0 to disable the whole section (default value is 1)
FILE = rss_formula_americas_2020.kn5, rss_formula_americas_2020_LODB.kn5 ; name of KN5 to work with (to distinguish between LODs or track KN5s)


; To insert a new 3D model (optional):
INSERT = scoop.kn5 ; name of KN5 to insert, should be located next to config file
INSERT_AFTER = AEROSCREEN ; name of mesh or KN5, after which new KN5 will be inserted
INSERT_IN = AEROSCREEN ; or, name of node to insert KN5 in, after the rest of its content
; use one of those (if necessary, you can use both at once though)

; Extra insertion options:
MULTIPLE = 1 ; set to 1 to allow new model to be inserted more than once (by default it would only
; be inserted in the first found node either from INSERT_AFTER or INSERT_IN filter)
MERGE = 0 ; set to 1 to enable merge together nodes with the same names insted of duplicating them

; Options to transform inserted model:
SCALE = 1,1,1 ; change size: X, Y and Z axis (for car, X is left-right, Y is up-down, and Z is front-back)
ROTATION = 0, 0, 0 ; rotate: heading, pitch and roll, in degress
OFFSET = 0, 0.6375, 0.4625 ; move: X, Y and Z axis, in meters
 
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