Grass Textures

M

MG-61

  • MG-61

Hey boys i need a little help.

I'm trying to make my own grass textures which i can do in photoshop but when i load them in BTB i get the following.

grass.JPG

Take it easy on me i'm new to all this.
 
When I want to apply a wind filter/motion blur, I start with an image which is too big, e.g. 1500x1500, apply the filter, crop it to 1024x1024, then apply the seamless tiling function/blend the edges.
 
Let's say you want a 256x256 image, with motion blur.

If you start with this:
mb1.gif

(256x256)

and apply motion blur, you get this:
mb2.gif


The pixels at the top are noticeably brighter. You can get round it by starting with an image which is too big:
mb3.gif

(400x400)

Apply motion blur:
mb4.gif


Then you crop the image (i.e. cut the edges off) to reduce its size:
mb5.gif

(256x256)
 
You have a choice. You can have 'diffuse only', which is okay for objects (except perhaps for when high detail is needed). You can also have different combinations of diffuse, bump and specular, or all three. I'm not experienced enough to know when a material would not need, say, specular. I've only been making track and grass textures and always choose 'diffuse, bump and specular' because that's what the default materials use.

I have no idea what 'multiply' and 'add' are for :o
 

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