does this work too with cars from grid? i would love to put the audi r10 in this game
I Think the Best way for people to understand is to Just move the 2 (SKY LOD,S) from Grid to Grid 2 the Texture Files are identical so they Have used the Same Car from Grid 1 / Grid 2 and just edited the Poly Count but I do not Even think they have bothered to even do this.
For Example a Grid 1 Lod as 38,000 Poly Count ,,, Grid 2 Car may have 48,000 Poly count but with Grid 2 They add the upgrades to the Lod ,
If you go inside 3DSimed and take apart a Lod piece by piece you see that there may be 2 or 3 different bumpers on each car so this is where you are getting the extra 10,000 Poly Count.
From Grid 1 textures / Grid 2 textures all the files are the same size like 2048 for the liveries and 512 for most of the interiors ,So to trick people they change the way that the game reads the textures and track lighting as so on.
But the best trick of all is to Change the file structure I will demonstrate this now,,,
Have a Look now at the 5 Library the very top one is DataBlock and then ShaderInstance this is Grid 1
And now look at Grid 2 Library it Goes ShaderInstance then ShaderGroup then DataBlock.
This is all Codemasters do on every single game they make they just Change the structure of the Files
For instance in Grid 1 it Might go like
A,B,C,D,E
And then in Grid 2
B,C,A,D,E
So the game just crashes because in grid 2 its trying to read a file B,C,A,D,E what is programmed into the database but the file we are trying to play from Grid 1 is A,B,C,D,E, So the game gets Confused and just Crashes.
Texture files should not have anything to do with the game crashing all the textures are there for is to enable us to see the car and the different shaders and alpha channels just react to different light sources so no matter what the game should not crash if you get the textures wrong the worst thing that can happen is that the car is translucent ,
So when Petar from Ryder25 as got the time hopefully he will make a new PSSG Editor so that we can change the order in the file and then resave it without any issues because the PSSG File is Protected I do not think that unless you have a 360 Dev Kit its just pointless.