I can't seem to get Racer RC5c running here, even on a fresh install on my MSI GTX73VR laptop running Win10.
Qlog is as follows:
Tue Feb 07 19:33:48 (ERR ): [racer] wglGetProcAddress(glProgramVertexLimitNV) failed [gllextmgr.cpp:143 / check_wglGetProcAddress]
Tue Feb 07 19:33:48 (INFO ): [racer] Render engine using Cg (4.40 - Build 20.19.15.4454) [dgpushader.cpp:47 / DGPUShaderManager:GPUShaderManager]
Tue Feb 07 19:33:49 (INFO ): [racer] DGPUShaderManager::Init() Geometry shading is not supported on this card (ATI?). [dgpushader.cpp:139 / DGPUShaderManager::Init]
Tue Feb 07 19:33:49 (WARN ): [racer] DGPUShader:Load(data/renderer/shaders/dyn_standard_v.cg): The profile is not supported. [qerror.cpp:41 / QShowCGErrors]
Tue Feb 07 19:33:49 (INFO ): [racer] Graphics card has support for 0 groups, 0 barriers [dframelock.cpp:367 / DFrameLock::GetFunctions]
Is this just a Win10 issue? Maybe a GTX1060 GPU issue? Racer issue?
Racer trips up over even the most basic shader complie, so dyn_standard_v.cg in this case.
Is anyone else seeing this with newer GPUs or ATI cards etc?
This kind of error is completely new to me. I'm surprised it's not working.
My Win7/GTX760 load up fine, Win10/GTX1060 don't.
Maybe OGL version in the latest nVidia drivers?
Thanks for any thoughts/advice at all, as I'm sure someone else has had this upgrading to a newer machine?!
Thanks
Dave
Qlog is as follows:
Tue Feb 07 19:33:48 (ERR ): [racer] wglGetProcAddress(glProgramVertexLimitNV) failed [gllextmgr.cpp:143 / check_wglGetProcAddress]
Tue Feb 07 19:33:48 (INFO ): [racer] Render engine using Cg (4.40 - Build 20.19.15.4454) [dgpushader.cpp:47 / DGPUShaderManager:GPUShaderManager]
Tue Feb 07 19:33:49 (INFO ): [racer] DGPUShaderManager::Init() Geometry shading is not supported on this card (ATI?). [dgpushader.cpp:139 / DGPUShaderManager::Init]
Tue Feb 07 19:33:49 (WARN ): [racer] DGPUShader:Load(data/renderer/shaders/dyn_standard_v.cg): The profile is not supported. [qerror.cpp:41 / QShowCGErrors]
Tue Feb 07 19:33:49 (INFO ): [racer] Graphics card has support for 0 groups, 0 barriers [dframelock.cpp:367 / DFrameLock::GetFunctions]
Is this just a Win10 issue? Maybe a GTX1060 GPU issue? Racer issue?
Racer trips up over even the most basic shader complie, so dyn_standard_v.cg in this case.
Is anyone else seeing this with newer GPUs or ATI cards etc?
This kind of error is completely new to me. I'm surprised it's not working.
My Win7/GTX760 load up fine, Win10/GTX1060 don't.
Maybe OGL version in the latest nVidia drivers?
Thanks for any thoughts/advice at all, as I'm sure someone else has had this upgrading to a newer machine?!
Thanks
Dave