Tracks Help, my track mod doesn't load in AC

ACFAN

SHR Modding
so i'm just starting off learning track modding and I have something very very basic at the moment. Just wanted to see if it was drivable.

I followed this tutorial

and exported to fbx using these settings
index.php

then I set up some basic shaders for the road, grass and kerb textures (nothing else is in the model yet) and exported to kn5

but when I launch ac in practice mode it crashes back to launcher.
I used the drift track folder structure to save time. file names match folder name and all are lower case.
what else could be wrong?
I just want to get something running first before spending time building a full model

here are the files if anyone needs them
https://1drv.ms/u/s!AgPMO1mLifl4wp04NBTV2tbnPhKKDQ
 
Yo! I've got something for you: I checked the log file after trying to load your track (C:\Users\YOURNAME\Documents\Assetto Corsa\logs\log.txt). It says something about:

CRASH in:
OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
d:\dev\dev_pc_master_race\acs\camerafacing.cpp (57): CameraFacing::CameraFacing
d:\dev\dev_pc_master_race\acs\trackavatar.cpp (118): TrackAvatar::TrackAvatar

So i've deleted all you camera files in "rsctest\data" and it loads. Only your spawn directions are incorrect, maybe check scale. I am also about to understand these cameras. ;) cheers!
 

Latest News

To join the OverTake Racing Club races I want them to be: (multiple choice)

  • Free to access

    Votes: 43 86.0%
  • Better structured events

    Votes: 7 14.0%
  • Better structured racing club forum

    Votes: 8 16.0%
  • More use of default game content

    Votes: 4 8.0%
  • More use of fixed setups

    Votes: 15 30.0%
  • No 3rd party registration pages

    Votes: 15 30.0%
  • Less casual events

    Votes: 6 12.0%
  • More casual events

    Votes: 15 30.0%
  • Other, specify in thread

    Votes: 1 2.0%
Back
Top