Ok guys, here is my idea. I want to start a RD Forum Rally Championship. Each round will be composed of 4 regular stages and one final super stage. You will be required to select a driver, co-driver, car, engine, and suspension supplier for your team. All of these individual components will have attributes / values that will help define how well you are able to complete each course.
I will design each course to be composed of various surfaces, elevation changes, curves, etc., to emulate several of the real WRC courses through the season. Your team's values will give me a speed factor through each segment, which will then be added up to give a final time to complete each course. Also, there will be a certain amount of risk that will give a chance of damaging one or more of your car's components.
In a real Rally, you have an alloted time to complete your repairs to your vehicle at the end of each stage. In the game, you will have the opportunity to repair your vehicle using a token system, whereby you can spend a certain amount to repair individual components of your vehicle. You'll be alloted a specific number each stage, and they cannot carryover to the next stage. Sometimes, repairs must be made in the middle of a stage (i.e. flat tyres). Those will be repaired during the stage, and you will be penalized for the time incurred to do this. At the end of each round, you will start with a completely 100% repair car.
I have not yet decided on attributes for drivers and cars, but I'll be passing them along later when I work out more details. I will also gladly accept any ideas, criticism, etc., but don't be mad at me if I don't incorporate them. Thanks ahead for your input!!