This game will be based on AI races in AC, and will focus a lot on your decisions regarding your car, drivers and many other things
After a month of testing a lot of things offline, we are ready to bring you guys into the testing!
We will start testing some core-game things within the next weeks and would like some of you join the testing, to make this game a brilliant game!
But you want to know more before you sign up… I get that. So let’s get into it
The core gameplay(For the testing):
· Each play must only have 1 team. 1 team consists of 2 cars, and 2 drivers (might be 3 after the core test)
· All drivers are
randomly generated, and development will be influenced by race results, random events (rolls with dice) and traits they have gotten random from the beginning. The perks of winning will be in such manner, that the winner won’t get OP for next race etc. We would like to keep the races as open as possible, but you should also get rewarded for good results. This system will be tweaked along the way to get the most fun experience for everybody!
·
The races will be simulated by AI’s only in Assetto Corsa (They will be showed either on livestream or YouTube) I’m thinking the most plausible will be Live-streaming so you can watch your team in live action! (Also you can watch the race afterwards if you can’t make it)
· You will
not know how good your driver is exactly. Only the GM(Game master) knows. But you will get hints about your driver in form of News-articles and some dilemmas you will get from the GM.
· Economy will be tested and tweaked as well, but the main idea is the money can be used for:
o Drivers (Salary, Sign-on fees & training)
o Car-upgrades
The way we want economy to work is not like “Most Money – Most Wins”
We want to keep it challenging, so you’ll have to prioritize if you want good drivers or a good car. This is not meant to be a pay-to-win game, more like risk/reward (That’s why so much RNG, look in the next paragraph)
· This is mainly focused on RNG (Random Generated Numbers). In what way you ask? Well… An example could be, before a race a driver is randomly chosen for an event, this event will be random as well, and the outcome could make the driver a little better or a little worse.
Another example: Your team wants to upgrade the engine. It cost 400,000 £ (Just an example). Depending on the RNG outcome, your engine might get better, but the development could fail, and make the engine a little worse. We will work on making a lot of variety in the events, traits and dilemmas to make the game feel dynamic and make the drivers have some personality.
· The testing we’ll be doing is with 1 kind of car (Porsche 911 RSR). The reason we are just using one car for now, is that it is the driver-development and car upgrades we’ll be testing the most right now, to see and tweak the system. After the tests we’ll be opening for a lot of other series (F1, Endurance, Touring etc.) but we need the core-gameplay to work first.
Future plans(after tests):
Here is many of the ideas we would like to implement when the core-testing is done for
· Each season,
new young drivers will be created, and put into a feeder league. This is not for teams, only for scouting. Remember, good results can make drivers even better, so keep an eye on the young ones.
·
Rookie Testing in the post/pre-season: After the season, a day or two will be put in the calendar to give one of the young drivers a test in your car, to see how they will do.
·
New Season – New Car: When the season is done, you can invest in next years car. The more you invest, the better the car
CAN be. But remember, no guarantees, RNGesus is not always playing nice. Again this is not a P2W-game
· If you driver crash and retires, you run the risk of
injuries (will be decided by RNG, same for severity and what kind of injury)
·
Drivers Negotiation Preferences/Happiness: Some drivers might want a fast car, some drivers might go for the money, some are loyal and want longer contracts, some just want your team to show off for the bigger teams. We want to implement this to bring even more personality to the drivers, so when you have to negotiate with drivers, you have to approach in different ways.
We also want to implement
driver moral/happiness at some point. It will be affected by things like results, car-level, how the team handle media etc etc.
·
Retirement: Drivers can regress and retire (Career-wise). Will also be determined by RNG by the end of seasons, but the older they get, the bigger chance/risk of retirement. Some will just retire from one class (Ex. Open wheel) but keep on racing in ex. Endurance or Touring.
·
New Tracks: Every season will feature different tracks, some are RNG, some will be voted onto the calendar by the teams. (But they’ll still have to make a little sense, no F1 @ Go-kart tracks etc. But some might be a little random! It is fantasy after all)
· We are ALWAYS open for suggestions, the more ideas the better. Can’t guarantee that we can make it work, but we’ll never know if you don’t tell us!
We hope some of you find this interesting and will help us test, develop and play this with us!
I’m sure looking forward to try this out with you guys!
If you want to sign up for the testing just write
Manager name:
Team Name:
I'll let you know when we get closer how to pick skins and drivers
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StephoSlash