@StephoSlash , what is the plan with time deadlines after this race? As I probably won't be able to visit forum from Thursday night to Sunday evening.
Are you seriously planning to live stream a 3 hour race? That's brave. The 24 hour ones seem a bit farfetched too. Don't overdo it at the start and put us or yourself off.
So 3 hours race on 2min circuit will be 10lap race. Did I understood this right?Nah, it's done with multipliers. 3 hours race = 20 minutes race. 6 hours = 30 minutes, 12 hours = 45 minutes. 24 hours = 1 hour
Yeah, I mean it can be tweaked if we want longer or shorter races, but in my template that's the plan, we can also make them all 30 minutes or an hour. Whatever suits youSo 3 hours race on 2min circuit will be 10lap race. Did I understood this right?
Yeah, I am more thinking about pitstops and maybe reliability. I don't know how game handles that, and if there is more chance for failure if race takes longer... Do you also scale tyre/fuel wear? Or just time.Yeah, I mean it can be tweaked if we want longer or shorter races, but in my template that's the plan, we can also make them all 30 minutes or an hour. Whatever suits you
AI and Pit-stops are not the best friends in this game. But I've played around with fuel and tires in multipliers as well, and it seems to get them to pit. As far as reliability it's something I'm planning to work on at the side at some point, the game (as far as I've noticed) doesn't affect it that much, only when accidents happens and so. But I might be wrong.Yeah, I am more thinking about pitstops and maybe reliability. I don't know how game handles that, and if there is more chance for failure if race takes longer... Do you also scale tyre/fuel wear? Or just time.
Wise decision.No worries, there will be deadline for upgrades the day before the race, and we race once a week so far. So probably around Thursday next week.
Nah, it's done with multipliers. 3 hours race = 20 minutes race. 6 hours = 30 minutes, 12 hours = 45 minutes. 24 hours = 1 hour
24 hours stream, 3 weeks in a row... I'll passWise decision.
Already agreed with Lesley, he asked for only 2 upgrades in exchange.Btw, is there anybody needing help with a livery? I have time to do another one tomorrow
I know NPRacing might want you to, he'll write you when he's off workBtw, is there anybody needing help with a livery? I have time to do another one tomorrow
I won’t be able to create a livery until the race so it will be for next time. I’m planning to use a Red Bull scheme so you can give me something like this for the first race. (Or Ben would you like to do this for me ^^ ?)
As @StephoSlash said, there are plenty Red Bull skins already made.I won’t be able to create a livery until the race so it will be for next time. I’m planning to use a Red Bull scheme so you can give me something like this for the first race. (Or Ben would you like to do this for me ^^ ?)
you sure your drivers won't get homesick with that sponsor? they're so alone and nothing feels like home... but my guess is you'll try to make it feel like home because you want them to be happierTan gives DTK Racing car debut at Knockhill
Lian Tan of car #43 has driven the new DTK machine for the first time, celebrating its "amazing" handling and "world beating" livery.
View attachment 301721 View attachment 301722View attachment 301724 View attachment 301723
Sunette Bones was similarly impressed. "The Yellow and Black is a Race Department staple colour cheme for DTK, and I'm glad to be driving for such a successful team." It remains to be seen as to whether playing Marshmello through the team radio for the whole race is a good idea.