New (and most probably last) addons to the game. Those will be in effect prior to the first race of the season, or TL:TR, the moment the market will re-open. So here starts my novel-long monologue
whistling
.
Now comes the last part of the R&D section. This one was left out for the pre-season test for;
reason 1: Evaluate the impact of the actual R&D, which ended up being not over the top development but also without any risk making it less exciting and pretty much (almost) no brainer.
reason 2: Refer to reason #1.
So now let's get to the point.
R&D Part 2
This is going to be the second option section of the R&D Market.
From now and on, the market will be divided in two(2) classes,
-No Risk buyings.
-Risk buyings.
The concept is pretty simple, the No Risk development is slow but safe; pretty straight forward.
While the second option is faster but risky.
As by risky it implies that your Dev. Teams may have to compromise reliability for increased performance as an exemple.
This one is a bit more shady and less controled form of improving your car. What you do is invest points in either Racing performance, Qualification Performance or Reliability. Each of them have a chance of making you loose points in other category as a compromised of developing faster.
For let's say, I invest points in Racing Performances, I may end up loosing a bit of qualification and reliability performances. The amount gain and loss is based again on the R&D class of your car and also the number of points invested.
Take note that for now there is no real way to influenced the gain and loss so it will be randomized between certain values based on the R&D class of the car and the Dev. Points you have choosen to invested.
Driver's ability evolution
Has I took a step back I realise that having drivers ability being like stones would be a bit... Boring.
In the end I opted to add somethign else.
Based on their results, your drivers ability will change a bit. Simply put it as a way to simulate your drivers morales (in a simplistic way). After each race, based on their racing results your drviers will earn or loose point in Race Ability and Qualification Ability in an equal number. The number of points gain and lost is not yet set in, but will be beofre the first official race.
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If you have any questions, go ahead, same goes for feedback on these. The last pre-season test will be done soon.