which of the four ffb suspension list am i suppose to change?Version 4 does actually give you jump landing feedback, just its more realistic now. A solid flat landing adds temporary resistance to the wheel (as the cars weight is pushing the wheels into the ground). If you land un-evenly however you will really feel the landing. The wheel will give as close to a "jerk" as I get without it being overwhelming.
Its relatively easy to add the big landings of V3 into V4 by adding this to the top of the file :
Code:<!--Complete Suspension Compression--> <FFBSuspension wheelMask="3" device="wheel" scale="8.0" thresholdLow="3.4" thresholdHigh="8000.0" length="0.12" freq="64" sample0="LongWave"/>
That is the big hit you feel on large jumps in V3
Thanks for all the feedback! Keep it coming!
<FFBSuspension scale="0.6" device="wheel" sample0="Buzz" length="0.1" freq="40" thresholdHigh="0.4" thresholdLow="0.18" wheelMask="3"/>
<FFBSuspension scale="0.65" device="wheel" sample0="Buzz" length="0.1" freq="48" thresholdHigh="0.7" thresholdLow="0.405" wheelMask="3"/>
<FFBSuspension scale="0.74" device="wheel" sample0="Buzz" length="0.1" freq="56" thresholdHigh="1.5" thresholdLow="0.705" wheelMask="3"/>
<FFBSuspension scale="5.0" device="wheel" sample0="LongWave" length="0.12" freq="64" thresholdHigh="8000.0" thresholdLow="3.0" wheelMask="3"/>