Increasing frame rate has a lot of positive trickle down. It improves immersion because what you see will be displayed more naturally and believably as well as improving the perceived resolution. It has been suggested that we will likely eventually want to be closer to 200Hz for VR. Once again this is a balancing act to find the best combination that is the most believable. So each of these new iterations is just a milestone on a much longer path.
In theory high refresh rate combined with matched in game FPS could eliminate need in
Timewarp that is employed by all HMDs at the moment to decrease perceived latency.
But my opinion is that with current tech, higher refresh rate of HMD is probably just as useful as Ray tracing on current gen RTX cards, and by the time it catches up, this gen of HMDs will be replaced by something better already.
It's quite a bit ahead of its time, wish they stuffed it with 2K displays to make it more future proof.
Glad to hear positive reports, looking forward to your initial impression. Bet coming from CV1 you will be floored by visual improvement.
Anyone heard anything new on that Samsung HMD they are secretly cooking?
Looks like SteamVR will become platform of choice for HMD makers as MS is backing out of WMR, letting down all their partners along the way, plus it is not required for inside out tracking now as Rift S and Cosmos have their own (better) implementations already.
And Oculus is not interested in the slightest to become an open platform, big mistake.