An answer for Kristiann: If I skip the Practice sessions (or accelerate the time during the sessions), or accelerate the time during the Qualification (also using the command to do "Launch lap" and not manually exiting the pit (to prevent tyre bug)): those actions can produce strange times or performances of the AI in Qualification? The right difficult to use is "Professional" right? With Legend in Qualification the AI set monster-unreal times (me, with a Toro Rosso, beaten by some lower cars... the other midfield cars faster than me). Thanks for the attention Kristiann.
@ kristiannn: I just finished the first race of my career (Melbourne 50%). As you may recall I used the first mod for damages, but now I have decided to remove it because with your mod at the end of the race there are too many cars retiring.
I initially tried using the value 1.9 of the damage (via the mod can be set as values 1.3, 1.6 and 1.9), but precisely because there were too many withdrawals cars collided. So I tried it with the value 1.3 thinking to solve but to no avail. Evidently the aggressiveness that AI is fine if you gave the game by default but otherwise the damage becomes a problem because there are many contacts between the AI cars.
For this reason, we had proposed, for successive versions of your mod, to use damage mod as it would have had, of course, always if possible, the same aggressive AI but with more damage in super realistic.
Anyway back to the race, I noticed something strange, maybe it's just my impression but it seems that every time the cars in front of me, especially those I dub suddenly slow down to go at my own pace, allowing me to go over and even exceed them. I would not that be just my impression.
Then the other thing I noticed is that in Melbourne (for now I only tried that track), there are stretches where cars fighting for position with me is a lot faster than me and other traits that are rather slower. I do not know if this is just my impression.
Hello, do I have to install all mods from v2.0 till v2.3, or is it enough to install only the last one?
I have exactly the same problem. When using Legend, the top drivers put laptimes which are impossible for races in first couple of laps (1.27.7@Suzuka,1.22.9@Melbourne). Also lower teams are much much faster than they normally should be. Hamilton behind Karthikeyan and stuff like that. I'm gonna stick with Professional AI as it seems that the performance of "my" Professional is on the level of "your" Legend. I'm not sure how this happened, maybe out of sight bug kicks in but this happens with both Ace and kristiannn's mods.
I did some testing yesterday again and noticed that when I start 100% race, all AI cars brake very early because of the fuel load. I could very well keep up the pace and even gain some positions as you said. But when I start 10% race, the load is around 7-8 laps of fuel and they are quite good with lighter car. I don't know how your mods work, but is it the game deciding how the AI pace should be in 100%,50% and lower, or you manually adjusted their lap times/pace/cornering speed/braking zones? I'm pretty certain that the values you adjust are for the lightest car possible and the game gradually adjusts it by its own rules. If this is the case then Legend is spot on in the beginning of a 100% race, relatively quick in the start of 50% and lightning fast in 10%. Is this true?
One more thing, if there are separate values for every race length, can you adjust them?
Hm, I know that I'm slow, no need to exaggerate that
My point was, If I am able to keep up and even race them properly in the beginning of 100% race (first 5 laps), then why shouldn't I do the same in 10%? Suddenly I'm way better racing in a heavy like a tank HRT than a light, easier to drive car. Something going very odd around here. Anyway I'll try them on Legend today again and see if the problem is me or my game bugged out.
I thought you all were able to use damage modifiers now.... :X
The other thing is simple - it's from the catchup file. When they get a "good gap" they start driving slower to save fuel/tires and shits...
I wrote this yesterday "An answer for Kristiann: If I skip the Practice sessions (or accelerate the time during the sessions), or accelerate the time during the Qualification (also using the command to do "Launch lap" and not manually exiting the pit (to prevent tyre bug)): those actions can produce strange times or performances of the AI in Qualification? The right difficult to use is "Professional" right? With Legend in Qualification the AI set monster-unreal times (me, with a Toro Rosso, beaten by some lower cars... the other midfield cars faster than me). Thanks for the attention Kristiann."
So the right level is Professional? Yesterady in Malaysia qualifyng appened me a strange thing:
- in dry conditions, in Q1 Karthikeyan and Liuzzi both passed to Q2 (2nd e 3rd time), and Webber and Massa eliminated (18th and 19th): this result in Real time (without fast forward the time);
- in Q2, skipping the session (simulated)the times are ok (Liuzzi and Karthikeyan 16th and 17th with a huge gap).
The strange thing is this: I do a clean install of the game, without any mod (only your AI mod, initially 2.0 and next overwrtitten with 2.1 and then 2.3). So you probably answer to me "I don't have such problems"... Must I have to reinstall the game and apply directly the 2.3 mod? Or from 2.0 all the versions to 2.3?
Thanks
Had an issue at hungary where cars would go twice the amount of laps without pitting for tyres, at first i thought it was a one off bug so i restarted the race and set out to follow a pack of cars around, turns out they try to go into the pits and brake late, lock up and miss the entrance, go across the grass and back onto the track. they retry twice then give up until their next scheduled stop. the only teams that didnt do this at all were ferrari and mclaren who finished the race lapping everyone upto 4th.