Dang, I hadn't noticed it was only 1440p instead of 4k until you mentioned it!and it has a way to low resolution for 45 inch, will be pixelated/not sharp enough.
It's 21:9, not 16:9, so pixel density is about the same as 2160 on 4K.Dang, I hadn't noticed it was only 1440p instead of 4k until you mentioned it!
It is. A monitor curved like that is going to be closer to a triple screen setup in terms of image distortion if the curvature isn't taken into account by the rendering logic.I mean the image isn't distorted if you're 80cm away. But 45" 21:9 at 80cm distance is pretty big!
Btw I can't really wrap my head around FOV with curved monitors.
Isn't the viewport calculated to be drawn onto a flat plane (your monitor)?
We're talking here about a 45 inch screen. So even with 21:9 the pixel density is very low because it's spread over a very large screen, to low for my taste.It's 21:9, not 16:9, so pixel density is about the same as 2160 on 4K.
With 49" G9 5120 x 1440 I cannot see any pixels from my seat even with reading glasses on.We're talking here about a 45 inch screen. So even with 21:9 the pixel density is very low because it's spread over a very large screen, to low for my taste.
If sim properly supports triple screens, this is the best way to set up Ultrawide, or like ACC use Projection correction. But honestly, even with super ultra wide G9 it's not big of a deal, some distortion at edges making side mirrors stretched, not something you would pay lots of attention when racing.I mean the image isn't distorted if you're 80cm away. But 45" 21:9 at 80cm distance is pretty big!
Btw I can't really wrap my head around FOV with curved monitors.
Isn't the viewport calculated to be drawn onto a flat plane (your monitor)?
The point with sim racing is not seeing separate pixels but having less shimmering.With 49" G9 5120 x 1440 I cannot see any pixels from my seat even with reading glasses on.
But it's 32:9 ratio so height is different.
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21:9 LG 38" from desktop setup is 3840x1600 though, which is probably better density for that ratio.
Biggest question though is what pixel layout this OLED is using, hopeful not Pentile or some other "smart" diodes saving scheme.
But seems like all new OLED monitors use the same panel resolution/size, perhaps coming from the same bin. No doubt we will see higher res later.
I think you are talking aliasing. Good antialiasing technique combined with supersampling eliminates all of that. Has nothing to do with pixel density.It's for 100 percent sure that you also have/see shimmering with fences/shadows and other details in ACC or AMS2 with a 49 inch screen with such resolution, even with high/8x MSAA it will be visible.
If you make the pixels as small as the multisample/supersample sub-pixels, you don't really need anti-aliasing.I think you are talking aliasing. Good antialiasing technique combined with supersampling eliminates all of that. Has nothing to do with pixel density.
I remember when 4K came out the word on a street was you don't need AA anymore. Right.If you make the pixels as small as the multisample/supersample sub-pixels, you don't really need anti-aliasing.
Although I'd say it's smoother to have some grey pixels around a black line to smooth things out than making the pixels so tiny that you can't see the "pixel crawl" of the sharp black transition anymore.
Impossible. It's always a combination. There is no anti aliasing that eliminates all of that with such low resolution.I think you are talking aliasing. Good antialiasing technique combined with supersampling eliminates all of that. Has nothing to do with pixel density.
This is true but then you need an INSANE resolution. At least 8K for small screens and probably 16K for larger screen sizes(such as this 45inch screen). So it's really not the way to do it. Since you're completely out of balance performance wise. It's always a combination, highest possible anti aliasing plus highest pixel density that your screen/gpu can provide.If you make the pixels as small as the multisample/supersample sub-pixels, you don't really need anti-aliasing.
Although I'd say it's smoother to have some grey pixels around a black line to smooth things out than making the pixels so tiny that you can't see the "pixel crawl" of the sharp black transition anymore.
Just one thing to drop in:Even with 4K+8xMSAA there will be slight shimmering
I’m 54cm away from my g9 and fov calculator says 37, I use 33/34 depending on car. The fov calculator was updated to include a curved monitor calculator but it just gave me the same 37 as the normal one. There’s also an interesting thread on Reddit about it and the guy worked out a spread sheet also. I’m happy enough at 33/34 so I have just settled on it and left it. Always smile when I’m on the grid and the cars look the right size etc. coming from vr I never thought monitor would be realistic and immersive and for that reason I am now considering triples over the pimax crystal fs. I just don’t like money lolI mean the image isn't distorted if you're 80cm away. But 45" 21:9 at 80cm distance is pretty big!
Btw I can't really wrap my head around FOV with curved monitors.
Isn't the viewport calculated to be drawn onto a flat plane (your monitor)?