View attachment 442524
Spring FFB channel = 1
Self centering spring = 3
Activating Self centering spring = 2
btw, 4 should be activated. Mostly doesn't change stuff but according to some developers, giving the games access to the settings is considered the default.
Don't do this. The Self Centering Spring (2+3) is completely artificial. It has NOTHING to do with force feedback!
That self centering spring is for games WITHOUT ffb so that you can steer in these games like you would do with the joystick of a gamepad.
What do you mean with "having the spring effect". Games like Assetto Corsa don't use ANY spring effects or the spring ffb channel. The actual calculated physics of the front tyres are pushing the wheel towards the center. It's called "Self Aligning Torque" and this "SAT" is ALWAYS in the main ffb channel: "Overall Effects Strength".
You should disable the Self Centering Spring (2). That makes sure that NOTHING comes from the Logitech profiler!
IF any game send some ffb into the Spring FFB channel (1), then the Spring ffb channel percentage only allows that ffb or lowers it. But the Spring ffb channel will NEVER do anything on its own!
100% means that whatever ffb is sent into the spring ffb channel, will be as strong as the developers wanted it to be.
If you use 50%, this sent ffb will only be half as strong.
That second spring effect (3), the self centering spring, is not increasing anything from the game. It's purely a centering effect that has nothing to do with any game.
That's why it should be disabled. It's like your co-driver would constantly push the steering wheel into the center position no matter what the car actually does or you want.
Sorry for the "unfriendly" tone. Difficult to be super clear in English and sounding nice at the same time.
Good that you're asking these question. Most don't and write into guides that you should do this or that, which creates this bullsh*t myth of putting the spring ffb channel to 0% when NO modern game uses that ffb channel anyway.
The self centering spring however should ALWAYS be disabled and set to 0%!
The damper ffb channel needs to be adjusted to your liking. I personally don't like the "fake rubber effect" in Assetto Corsa with Logitech wheels. It feels great on a Fanatec wheel though.
For Dirt Rally or F1 games, you have the "wheel weight" or "tyre weight" or even "wheel friction" settings. THESE are sending ffb into the Damper ffb channel. I would always keep damper at 100% with these games and adjust the settings in the games to your liking.
I really dislike the fact, that you can only adjust the standing still rubber effect in AC and ACC in the ini files and not in the game.
It would clear a lot of things up if you could just play around with that setting...
If you're interested, here is the setting for AC:
\steamapps\common\assettocorsa\system\cfg\assetto_corsa.ini
View attachment 442526
I have the damper ffb channel at 100% for Dirt Rally, WRC 9 etc but I wanted the standing still rubber effect in AC to be a bit less strong. So I've set it to 80% = 0.8