Would it be possible to make modeller also do shader tweaking?
Ie, have a TOD slider to go through the time of day, and be able to edit the values that are drawn from the shader file to render that object.
So you can tweak fresnel coefficients, ambient/diffuse and so on in real time, and just press a button to sync/reload the textures and shader entries?
Just finding skipping into and out of Racer and the associated speed of that a bit slow vs a little standalone app that has just one object selected!?
Not sure if others would value those kinds of things. We had a kind of version of this years ago in shady.exe (iirc), which was the start of this kind of thing, but it obviously wasn't continued.
Could also set textures up on generic objects like boxes/spheres etc, rather than the actual in-game geometry.
Just thoughts
Dave
Ie, have a TOD slider to go through the time of day, and be able to edit the values that are drawn from the shader file to render that object.
So you can tweak fresnel coefficients, ambient/diffuse and so on in real time, and just press a button to sync/reload the textures and shader entries?
Just finding skipping into and out of Racer and the associated speed of that a bit slow vs a little standalone app that has just one object selected!?
Not sure if others would value those kinds of things. We had a kind of version of this years ago in shady.exe (iirc), which was the start of this kind of thing, but it obviously wasn't continued.
Could also set textures up on generic objects like boxes/spheres etc, rather than the actual in-game geometry.
Just thoughts
Dave