What software do you use
I ripped out with Ninja Ripper, and the model file I open with 3ds Max 2011.
What software do you use
I found a video that helps fixing the UV mapping.
can you make video for ripped motogp 14I ripped out with Ninja Ripper, and the model file I open with 3ds Max 2011.
can you make video for ripped motogp 14
I found a video that helps fixing the UV mapping.
Tell me if it works or not.
u can teach me how to ripped , because i try press F10 but it did not happen anythingThank you the video, I watch and I find the main problem! The red line is the UV map, and the background we see the correct texture!
View attachment 58737
yes SorryI can't teach you anything else. I only press the F10 and I have got the .rip files....
There's a problem with the UV mapping, so there's no release. Yet.so will somebody upload helmet model or i will have to try to create model with ripper or whatever tool u use
Custom rider number are in GFX.MIX, and bike number (for real riders) are in MOTOGP2014/MOTOGP2013/MOTO2/MOTO3/LEGENDS.MIX. In GFXPAK.MIX, extract everything until a Doohan file with a question mark, and extract the rest ahead of said file.I have a problem with Mixfile Remixer and GFXPAK.MIX. I cannot extract files from this file. Can anyone help me? Or does anyone have problem with extracting GFXPAK.MIX?
I would create Casey Stoner and replace default number 27 with Stoner's 27' and I discovered that default numbers are in GFXPAK.MIX.
Custom rider number are in GFX.MIX, and bike number (for real riders) are in MOTOGP2014/MOTOGP2013/MOTO2/MOTO3/LEGENDS.MIX. In GFXPAK.MIX, extract everything until a Doohan file with a question mark, and extract the rest ahead of said file.