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Deleted member 156929
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Deleted member 156929
I can't use MSC Asset Bundle, because link provided on your github doesn't work.
The link works, but what you are looking for isn't on it. Here is a link to all mod-loader stuff:I can't use MSC Asset Bundle, because link provided on your github doesn't work.
Everyone can thank you for delaying a fix.NOT WORKING PLEASE FIX
not going to lie just because people don't read it might not work and then bullhead through to type and say not working please fix is pretty much a dick move man i get its your mod and everything and we all appreciate it but by no means should you be threatening us by saying delaying fix to people because they say it is not working its just rude lol.Everyone can thank you for delaying a fix.
It is bolded few post above, and answered in faq.we all love the work you do i my self have alot of your mods but it seems a bit rude to say delaying fix because they say not working or please fix.
I had this problem, if you have incorrectly set your mods folder location to something invaild, it will throw an error on application start-up (MSCPatcher.exe)When I try to launch MSCPatcher.exe nothing happens. Any help?
Show me that "23.04.2019 update" on official changelogon ver 0.4.7a mods showing in game but they have no keybinds after game update (23.04.2019)
If you have a choice, break modloader for 90% of players or keep it broken for 10% of players what would you choose?I get this is your mod, and also that it's open source so whoever is feeling inclined to take matters with their own hands can fork it and fix it anytime...
However, I sense that you've already fixed, or pretty clearly know what to do to fix this issue in the latest Experimental build, so I wonder why wouldn't you share that.
I know you probably don't want to make this a rule, nor want people asking you to fix Experimental builds every time a build breaks MSCLoader, but it's been a while since the last MSC update... Please consider fixing it before final. Probably the game won't change that much until release, so a fixed version would be good enough for final when it's released.
Thanks
If you have a choice, break modloader for 90% of players or keep it broken for 10% of players what would you choose?
You cannot have both, because like now nobody reads any warnings, so if they see new version they download it anyway without looking that it works only in experimental. So there will be much more spam that it's now
Is it that hard to play without mods for now?
Too much work to maintain two forks, I'm doing this in my free time, nobody pays for that and stable update can hit any time, so I will create separate branch then update patcher to support two builds, then duplicate entire release, and in that time TG push the button to release game to stable.There could be two versions. Current one, for stable version, and another without automatic download specifically for experimental build, released whenever. Something like personal build or something.
Or a tick in the updater for downloading the bleeding edge version, with the possibility of not working on your current version etc
Too much work to maintain two forks, I'm doing this in my free time, nobody pays for that and stable update can hit any time, so I will create separate branch then update patcher to support two builds, then duplicate entire release, and in that time TG push the button to release game to stable.
And also the experimental branch is updated almost every day, so need to reinstall modloader each day.I totally understand, it's completely up to you. I'll be waiting for the newest stable then, because MSC isn't MSC anymore for me without your Loader.
I'd actually pay for an exclusive experimental version. Maybe you could think about a Patreon page or something like that because I don't think that I'd be the only one to pay for that.Too much work to maintain two forks, I'm doing this in my free time, nobody pays for that and stable update can hit any time, so I will create separate branch then update patcher to support two builds, then duplicate entire release, and in that time TG push the button to release game to stable.
Who are you? Tim 'hypocrite' Sweeney to buy exclusives?I'd actually pay for an exclusive experimental version. Maybe you could think about a Patreon page or something like that because I don't think that I'd be the only one to pay for that.