F1 2010 Old F1 2010 modding threads (merged)

F1 2010 The Game (Codemasters)
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Downloads: A new file has been added by System:

Realistic Onboard Cams

More Close to the real thing
and no more movement at T-cams

67576330572309.jpg


67576300911179.jpg
 
Ok I found it,

I cbf putting screenshots up but it's pretty straight forward,

I wanted to change Vettel to my team mate instead of Webber (he's old, it's illogical, cmon)

but what the database does is pick the driver that has the higher level,

So find the driver you don't want in the database, and change his level to lower than the teammate you do want.

The line you need to change is this:

<stats_driver_level type="int">##</stats_driver_level> (## is the driver level)

If you do a ctrl F and search the name of the driver, it will be the second result.
 
Guide to tuning game System Files (backup all 5 files involved first please)

DX 11 tweaks for F1 2010 patch. Can be useful for Nvidia GFX 480 cards or others that have 6 cores!
PLEASE BACKUP FIRST
5 xml files to be adjusted. Use with Effects tweak already posted. Italic text is not code.
zip files are my examples. They are set to my specs. and won't work without adjustments)

System Files folder in F1 2010 game
(after changes I saved System files as 'Read Only')

I changed restrictions settings cores value from 8 to 6 to suit my GFX 480 cards. This was to prevent being forced to use "workerMap2Core.xml". Codemaster didn't put a core value for 6 cores.

hardware_settings_restrictions.xml
<restrict_if name="cores" op="int_ge" value="6">
<restrict_add>
<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap8Core.xml" forceFeedbackProcessor="6" dvdStorageProcessor="7" dataSetMonitorProcessor="4" renderProcessor="0" updateProcessor="2" fileStreamProcessor="5" />
</restrict_add>
</restrict_if>

hardware_settings_ratings.xml (<cpu> section)
<restrict_if name="cores" op="int_ge" value="6">
<restrict_set name="rating" default="4" />
</restrict_if>

hardware_settings_options.xml (skip to <option name="ultra"> section)
- <option name="ultra">
* <graphics_detail level="ultra" />
- <graphics_card>
- <resolution width="2560" height="1440"> (use own resolution)
* <refreshRate rate="60" />
* </resolution>
* </graphics_card>
* <ref category="aspect" option="normal" />
* <ref category="fullscreen" option="true" />
* <ref category="multisampling" option="8xqcsaa" />
* <ref category="headlights" option="high" />
* <ref category="vsync" option="on" />
* <ref category="shadows" option="ultra" />
* <ref category="particles" option="high" />
* <ref category="mirrors" option="ultra" />
* <ref category="crowd" option="high" />
* <ref category="cloth" option="high" />
* <ref category="groundCover" option="high" />
* <ref category="trees" option="ultra" />
* <ref category="objects" option="ultra" />
* <ref category="car_reflection" option="ultra" />
* <ref category="water" option="high" />
* <ref category="post" option="ultra" />
* <ref category="motionBlur" option="on" />
* <ref category="skidmarks" option="on" />
* <ref category="vehicleDrivers" option="ultra" />
* <ref category="vehicleLOD" option="ultra" />
* <ref category="physics" option="high" />
* </option>
further down same file .....
<category name="shadows"> (bottom of category “shadows”, change to higher value)
- <option name="ultra">
* <shadows enabled="true" size="4096" maskQuality="2" />
* <dynamic_ambient_occ enabled="true" />
* </option>

My Documents/FormulaOne map

hardware_settings_info.xml
<?xml version="1.0" encoding="UTF-8" ?>
- <hardware_settings_info>
* <systemInfo OS="(Build 7600)" totalMemory="4194303" winPlatformID="2" winMajorVersion="6" winMinorVersion="1" isWinXP="false" isWinVista="false" isWin7="true" rating="4" />
* <cpu name="Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz" speed="3340" cores="6" hyperThreading="true" sse2Supported="true" rating="4" />
- <graphics_card name="NVIDIA GeForce GTX 480" vendorId="0x10DE" deviceId="0x06C0" vs_shader="3_0" ps_shader="3_0" memory="4063" rating="4" dx11="true">

hardware_settings_config.xml (adjust your config. settings)
<?xml version="1.0" encoding="UTF-8" ?>
- <hardware_settings_config version="46">
- <cpu>
<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap8Core.xml" forceFeedbackProcessor="6" dvdStorageProcessor="7" dataSetMonitorProcessor="4" renderProcessor="0" updateProcessor="2" fileStreamProcessor="5" />
</cpu>
- <audio_card>
<audio mixing="rapture3D" reverbs="4" voices="100" />
</audio_card>
- <graphics_card>
<directx forcedx9="false" />
- <resolution width="2560" height="1440"(use own resolution) aspect="normal" fullscreen="true" vsync="1" multisampling="8xqcsaa" oldWidth="800" oldHeight="600">
<refreshRate rate="60" />
</resolution>
<gamma level="1.0" />
<textures lod="0" />
</graphics_card>
<graphics_detail level="ultra" />
<shadows enabled="true" size="4096" maskQuality="2" />
<headlights headlightQuality="2" />
<particles enabled="true" wind="true" />
<crowd enabled="true" detail="1" />
<cloth enabled="true" detail="1" />
<postprocess enabled="true" blur="true" quality="2" />
<groundcover mode="blended" clutter="true" />
<objects lod="1.5" maxlod="0" />
<trees lod="1.5" maxlod="0" />
<vehicles characterQuality="4" lodQuality="3" />
<envmap faces="6" size="1024" forceBilinear="false" />
<water update="true" detail="2" />
<mirrors enabled="true" forceBilinear="false" width="2048" height="512" car_maxlod="0" car_culldist="500.0" />
<skidmarks enabled="true" />
<dynamic_ambient_occ enabled="true" quality="1" />
<track_reflections enabled="true" />
<night_lighting enabled="true" />
<physics environmentalDamage="true" vehicleDamage="true" />
<motion enabled="true" ip="dbox" port="20777" delay="1" extradata="0" />
</hardware_settings_config>
 

Attachments

  • my_settings_files_examples.zip
    6.6 KB · Views: 158
modders, is this possible?

Hi,
I dont know anything about modding. So forgive me if this is a stupid question.

I was thinking: We now have two versions of F1 2010: The old version (with bugs) and the patched version. Is it possible, by comparing the two versions, to create separate patches for the items/fixes that are in the patch? This way we could use the improvements from the patch and dont use the parts which add the new bugs.

I am looking for a patch that only patches the AI-bug and adds the splittiming.
 
you need to place the JRE path in the path environment variable.

You can set the path through computer properties - > advanced settings --> advanced tab --> environment variables --> edit the path variable and append your JRE path seperated by ;
 
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