Pascani MotorPark

Tracks Pascani MotorPark 0.9.1

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doublezero submitted a new resource:

Pascani MotorPark - Fictional FIA Grade 3 track made in 3ds Max.

View attachment 678219
Location: Not Pascani
FIA Grade: 3
Length: 4.45km / 2.76mi
Width: 10-16m / 39-52ft
Elevation change: 9m / 30ft

Features:
  • 3 Layouts, 36 pits
  • Separate road mesh
  • Dynamic racing groove
  • Working AI + hints and custom sidelines
  • Working start lights
  • Custom In-game track maps
  • No DRS zones
  • Replay cameras (Multiple sets)
  • KSLAYERS - Less trackside objects at lower "World details" setting (crowd, marshals, vehicles etc.)...

Read more about this resource...
 
Was bored.
Did a quick alternative track logo for the main gantry.

1689150324656.jpeg
 
Hello,
Great job.
I noticed that the skidmark is floating in the image section.
I would be glad if you could fix it.
View attachment 680068
Floating racing groove and skidmarks is an issue on many of my tracks, because it is really tedious process to add and tweak these, especially when road has progressive camber.

Added to my to do list, but don't expect it to get fixed right away.
 
Last edited:
Well he mentioned it's rather tedious, and reading between the lines it's most likely not going to get done, so it would seem odd to mention it again. Rather than just saying, any progress on the floating groove.
well it's a serious problem so it should be fixed regardless. For now I had to delete the skidmarks file and just use the CSP skidmarks.
 

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