Tracks Perth Street Circuit (fictional)

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XSHAR4 updated Perth Street Circuit (fictional) with a new update entry:

Finished Road Details And Textures + More

More everything. Different chicane. More exit room and longer kerbs with reprofiled walls. Brake markers. Its 5am in the morning now and only just finished so there are a few mistakes like no pit limiter and stuff. Some of the marker boards may be in the way but they arent collidable luckily. Got the WACA there now which is cool. Took a decent 2 hours to get that in the track.

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XSHAR4 updated Perth Street Circuit (fictional) with a new update entry:

Elevation Data Update

The real world elevation data has now been working into the track. There are some minor bugs still like a raised apex on turn 2 causing most cars to lose stability. There are also lots of road markings that are bugged but do not effect the drivability of the update as they have only sunk into the ground. A bug fix is being prepared to be released within 24 hours.

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