Really experimental. v0.8.17 has a TOD editor (as already posted in the 'TOD editing' thread). The curves are not too great though, if somebody can fix them.
v0.8.17 is at http://www.racer.nl/download/racer0.8.17.zip
Known issues:
- Existing tracks don't work correctly wrt lighting. The lighting unit is now kilolux (kilo to preserve precision). So at night the lighting can now really be dark, with exposure making it visible still. More info on lux at http://en.wikipedia.org/wiki/Lux
Once the TOD curves stabilizes to a nice default, the new lighting will hopefully not change anymore for v0.9.
Changes:
- Revise TOD/lighting scaling - the base lighting unit is now kilolux. Direct sunlight is
around 32-130 klux, skylight 10-25 klux, moonlit night=0.001 klux
(see also http://en.wikipedia.org/wiki/Lux)
The curves are not too great yet, but the nice thing is that the car lights vary
from day to night.
- Mie/rayleigh combination mix reverted to the original paper; slight change of color,
but this blends the world objects more nicely into the sky with some mie.
- Removed specular curves from TOD editor - it's now copied from the diffuse curves
- Revised split distances and smCor[] in constants.cg once more.
- Also using 4 splits now, with splitrenderjump<x> so it's faster even than 3 splits without jumps
- New white styling
v0.8.16 (11-08-10)
------------------
- Mirror texture was 8-bits, now HDR (16-bits)
- Mirror uses data/renderer/fullscreen_shaders_hdr/mirror_hdr.cg to handle HDR->LDR while painting
so it looks as intended
- Sparks didn't render right when used with a mirror or live_track=1 (prevModelViewProj)
- TOD editor using 'edit tod' for exposure. Horizontal=0000-2359, vertical=variable.
The editor jumps live to the time you're editing. It replaces a number of variables
that were hardcoded/constant. The future will see per-track tod support.
- Revised split distances and smCor[] in constants.cg
v0.8.17 is at http://www.racer.nl/download/racer0.8.17.zip
Known issues:
- Existing tracks don't work correctly wrt lighting. The lighting unit is now kilolux (kilo to preserve precision). So at night the lighting can now really be dark, with exposure making it visible still. More info on lux at http://en.wikipedia.org/wiki/Lux
Once the TOD curves stabilizes to a nice default, the new lighting will hopefully not change anymore for v0.9.
Changes:
- Revise TOD/lighting scaling - the base lighting unit is now kilolux. Direct sunlight is
around 32-130 klux, skylight 10-25 klux, moonlit night=0.001 klux
(see also http://en.wikipedia.org/wiki/Lux)
The curves are not too great yet, but the nice thing is that the car lights vary
from day to night.
- Mie/rayleigh combination mix reverted to the original paper; slight change of color,
but this blends the world objects more nicely into the sky with some mie.
- Removed specular curves from TOD editor - it's now copied from the diffuse curves
- Revised split distances and smCor[] in constants.cg once more.
- Also using 4 splits now, with splitrenderjump<x> so it's faster even than 3 splits without jumps
- New white styling
v0.8.16 (11-08-10)
------------------
- Mirror texture was 8-bits, now HDR (16-bits)
- Mirror uses data/renderer/fullscreen_shaders_hdr/mirror_hdr.cg to handle HDR->LDR while painting
so it looks as intended
- Sparks didn't render right when used with a mirror or live_track=1 (prevModelViewProj)
- TOD editor using 'edit tod' for exposure. Horizontal=0000-2359, vertical=variable.
The editor jumps live to the time you're editing. It replaces a number of variables
that were hardcoded/constant. The future will see per-track tod support.
- Revised split distances and smCor[] in constants.cg